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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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#ifndef _DBAUI_MARKTREE_HXX_
#define _DBAUI_MARKTREE_HXX_
#include "dbtreelistbox.hxx"
//.........................................................................
namespace dbaui
{
//.........................................................................
//========================================================================
//= OMarkableTreeListBox
//========================================================================
/** a tree list box where all entries can be marked (with a checkbox) and
unmarked. In addition, inner nodes know a third state which applies
if some, but not all of their descendants are marked.
*/
class OMarkableTreeListBox : public DBTreeListBox
{
SvLBoxButtonData* m_pCheckButton;
Link m_aCheckButtonHandler;
public:
OMarkableTreeListBox( Window* pParent
,const ::com::sun::star::uno::Reference< ::com::sun::star::lang::XMultiServiceFactory >& _rxORB
, WinBits nWinStyle=0 );
OMarkableTreeListBox( Window* pParent
,const ::com::sun::star::uno::Reference< ::com::sun::star::lang::XMultiServiceFactory >& _rxORB
, const ResId& rResId );
~OMarkableTreeListBox();
virtual void KeyInput( const KeyEvent& rKEvt );
virtual void CheckButtonHdl();
void CheckButtons(); // make the button states consistent (bottom-up)
/// the handler given is called whenever the check state of one or more items changed
void SetCheckHandler(const Link& _rHdl) { m_aCheckButtonHandler = _rHdl; }
protected:
virtual void Paint(const Rectangle& _rRect);
virtual void checkedButton_noBroadcast(SvLBoxEntry* _pEntry);
SvButtonState implDetermineState(SvLBoxEntry* _pEntry);
// determines the check state of the given entry, by analyzing the states of all descendants
private:
void InitButtonData();
};
//.........................................................................
} // namespace dbaui
//.........................................................................
#endif // _DBAUI_MARKTREE_HXX_
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