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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SD_SOURCE_UI_INC_FUPOOR_HXX
#define INCLUDED_SD_SOURCE_UI_INC_FUPOOR_HXX
#include <tools/rtti.hxx>
#include <vcl/timer.hxx>
#include <tools/link.hxx>
#include <tools/gen.hxx>
#include <vcl/event.hxx>
#include <rtl/ref.hxx>
#include "helper/simplereferencecomponent.hxx"
class SdDrawDocument;
class SfxRequest;
class Dialog;
class SdrObject;
namespace sd {
class DrawDocShell;
class View;
class ViewShell;
class Window;
/**
* Base class for all functions
*/
class FuPoor : public SimpleReferenceComponent
{
public:
static const int HITPIX = 2; // Hit-Toleranz in Pixel
static const int DRGPIX = 2; // Drag MinMove in Pixel
TYPEINFO();
virtual void DoExecute( SfxRequest& rReq );
void SetMouseButtonCode(sal_uInt16 nNew) { if(nNew != mnCode) mnCode = nNew; }
sal_uInt16 GetMouseButtonCode() const { return mnCode; }
DrawDocShell* GetDocSh() { return mpDocSh; }
SdDrawDocument* GetDoc() { return mpDoc; }
virtual void DoCut();
virtual void DoCopy();
virtual void DoPaste();
virtual void DoPasteUnformatted();
// Mouse- & Key-Events; Returnwert=sal_True: Event wurde bearbeitet
virtual bool KeyInput(const KeyEvent& rKEvt);
virtual bool MouseMove(const MouseEvent& );
virtual bool MouseButtonUp(const MouseEvent& rMEvt);
// moved from inline to *.cxx
virtual bool MouseButtonDown(const MouseEvent& rMEvt);
virtual bool Command(const CommandEvent& rCEvt);
virtual bool RequestHelp(const HelpEvent& rHEvt);
virtual void Paint(const Rectangle&, ::sd::Window* );
virtual void ReceiveRequest(SfxRequest& rReq);
virtual void Activate(); ///< activates the function
virtual void Deactivate(); ///< deactivates the function
void SetWindow(::sd::Window* pWin) { mpWindow = pWin; }
virtual void SelectionHasChanged();
sal_uInt16 GetSlotID() const { return( nSlotId ); }
sal_uInt16 GetSlotValue() const { return( nSlotValue ); }
void SetNoScrollUntilInside(bool bNoScroll = true)
{ bNoScrollUntilInside = bNoScroll; }
void StartDelayToScrollTimer ();
virtual SdrObject* CreateDefaultObject(const sal_uInt16 nID, const Rectangle& rRectangle);
/** is called when the current function should be aborted. <p>
This is used when a function gets a KEY_ESCAPE but can also
be called directly.
@returns true if a active function was aborted
*/
virtual bool cancel();
// #i33136#
/** Decide if the object to be created should be created
orthogonal. Default implementation uses nSlotID
to decide. May be overloaded to use other criteria
for this decision
@returns true if the to be created object should be orthogonal.
*/
virtual bool doConstructOrthogonal() const;
protected:
/**
@param pViewSh
May be NULL.
*/
FuPoor (ViewShell* pViewSh,
::sd::Window* pWin,
::sd::View* pView,
SdDrawDocument* pDoc,
SfxRequest& rReq);
virtual ~FuPoor (void);
DECL_LINK( DelayHdl, void * );
void ImpForceQuadratic(Rectangle& rRect);
/** Switch to another layer. The layer to switch to is specified by an
offset relative to the active layer. With respect to the layer bar
control at the lower left of the document window positive values
move to the right and negative values move to the left.
<p>Switching the layer is independent of the view's layer mode. The
layers are switched even when the layer mode is turned off and the
layer control is not visible.</p>
@param nOffset
If the offset is positive skip that many layers in selecting the
next layer. If it is negative then select a previous one. An
offset or zero does not change the current layer. If the
resulting index lies outside the valid range of indices then it
is set to either the minimal or maximal valid index, whitchever
is nearer.
*/
void SwitchLayer (sal_Int32 nOffset);
::sd::View* mpView;
ViewShell* mpViewShell;
::sd::Window* mpWindow;
DrawDocShell* mpDocSh;
SdDrawDocument* mpDoc;
sal_uInt16 nSlotId;
sal_uInt16 nSlotValue;
Dialog* pDialog;
Timer aScrollTimer; ///< for auto-scrolling
DECL_LINK( ScrollHdl, void * );
void ForceScroll(const Point& aPixPos);
Timer aDragTimer; ///< for Drag&Drop
DECL_LINK(DragHdl, void *);
bool bIsInDragMode;
Point aMDPos; ///< position of MouseButtonDown
/// Flag to prevent auto-scrolling until one drags from outside into the window
bool bNoScrollUntilInside;
/// timer to delay scrolling (~ 1 sec) when dragging out of the window
Timer aDelayToScrollTimer;
bool bScrollable;
bool bDelayActive;
bool bFirstMouseMove;
/// member to hold state of the mouse buttons for creation of own MouseEvents (like in ScrollHdl)
private:
sal_uInt16 mnCode;
};
} // end of namespace sd
#endif // _SD_FUPOOR_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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