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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <sfx2/linkmgr.hxx>
#include <unotools/datetime.hxx>
#include <svx/svdogrp.hxx>
#include <sfx2/lnkbase.hxx>
#include <svl/urihelper.hxx>
#include <svx/xpool.hxx>
#include <svx/xpoly.hxx>
#include <svx/svdmodel.hxx>
#include <svx/svdpage.hxx>
#include "svx/svditer.hxx"
#include <svx/svdobj.hxx>
#include <svx/svdtrans.hxx>
#include <svx/svdetc.hxx>
#include <svx/svdoedge.hxx>
#include "svdglob.hxx"
#include "svx/svdstr.hrc"
#include <svx/svxids.hrc>
#include <svl/whiter.hxx>
#include <svx/svdpool.hxx>
#include <sdr/properties/groupproperties.hxx>
#include <sdr/contact/viewcontactofgroup.hxx>
#include <basegfx/range/b2drange.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
// BaseProperties section
sdr::properties::BaseProperties* SdrObjGroup::CreateObjectSpecificProperties()
{
return new sdr::properties::GroupProperties(*this);
}
// DrawContact section
sdr::contact::ViewContact* SdrObjGroup::CreateObjectSpecificViewContact()
{
return new sdr::contact::ViewContactOfGroup(*this);
}
TYPEINIT1(SdrObjGroup,SdrObject);
SdrObjGroup::SdrObjGroup()
{
pSub=new SdrObjList(NULL,NULL);
pSub->SetOwnerObj(this);
pSub->SetListKind(SDROBJLIST_GROUPOBJ);
bRefPoint=false;
bClosedObj=false;
}
SdrObjGroup::~SdrObjGroup()
{
delete pSub;
}
void SdrObjGroup::TakeObjInfo(SdrObjTransformInfoRec& rInfo) const
{
rInfo.bNoContortion=false;
SdrObjList* pOL=pSub;
sal_uIntPtr nObjAnz=pOL->GetObjCount();
for (sal_uIntPtr i=0; i<nObjAnz; i++) {
SdrObject* pObj=pOL->GetObj(i);
SdrObjTransformInfoRec aInfo;
pObj->TakeObjInfo(aInfo);
if (!aInfo.bMoveAllowed ) rInfo.bMoveAllowed =false;
if (!aInfo.bResizeFreeAllowed ) rInfo.bResizeFreeAllowed =false;
if (!aInfo.bResizePropAllowed ) rInfo.bResizePropAllowed =false;
if (!aInfo.bRotateFreeAllowed ) rInfo.bRotateFreeAllowed =false;
if (!aInfo.bRotate90Allowed ) rInfo.bRotate90Allowed =false;
if (!aInfo.bMirrorFreeAllowed ) rInfo.bMirrorFreeAllowed =false;
if (!aInfo.bMirror45Allowed ) rInfo.bMirror45Allowed =false;
if (!aInfo.bMirror90Allowed ) rInfo.bMirror90Allowed =false;
if (!aInfo.bShearAllowed ) rInfo.bShearAllowed =false;
if (!aInfo.bEdgeRadiusAllowed ) rInfo.bEdgeRadiusAllowed =false;
if (!aInfo.bNoOrthoDesired ) rInfo.bNoOrthoDesired =false;
if (aInfo.bNoContortion ) rInfo.bNoContortion =true;
if (!aInfo.bCanConvToPath ) rInfo.bCanConvToPath =false;
if(!aInfo.bCanConvToContour)
rInfo.bCanConvToContour = false;
if (!aInfo.bCanConvToPoly ) rInfo.bCanConvToPoly =false;
if (!aInfo.bCanConvToPathLineToArea) rInfo.bCanConvToPathLineToArea=false;
if (!aInfo.bCanConvToPolyLineToArea) rInfo.bCanConvToPolyLineToArea=false;
}
if (nObjAnz==0) {
rInfo.bRotateFreeAllowed=false;
rInfo.bRotate90Allowed =false;
rInfo.bMirrorFreeAllowed=false;
rInfo.bMirror45Allowed =false;
rInfo.bMirror90Allowed =false;
rInfo.bTransparenceAllowed = false;
rInfo.bGradientAllowed = false;
rInfo.bShearAllowed =false;
rInfo.bEdgeRadiusAllowed=false;
rInfo.bNoContortion =true;
}
if(nObjAnz != 1)
{
// only allowed if single object selected
rInfo.bTransparenceAllowed = false;
rInfo.bGradientAllowed = false;
}
}
void SdrObjGroup::SetBoundRectDirty()
{
// avoid resetting aOutRect which in case of this object is model data,
// not re-creatable view data
}
sal_uInt16 SdrObjGroup::GetObjIdentifier() const
{
return sal_uInt16(OBJ_GRUP);
}
SdrLayerID SdrObjGroup::GetLayer() const
{
bool b1st = true;
SdrLayerID nLay=SdrLayerID(SdrObject::GetLayer());
SdrObjList* pOL=pSub;
sal_uIntPtr nObjAnz=pOL->GetObjCount();
for (sal_uIntPtr i=0; i<nObjAnz; i++) {
SdrLayerID nLay1=pOL->GetObj(i)->GetLayer();
if (b1st) { nLay=nLay1; b1st = false; }
else if (nLay1!=nLay) return 0;
}
return nLay;
}
void SdrObjGroup::NbcSetLayer(SdrLayerID nLayer)
{
SdrObject::NbcSetLayer(nLayer);
SdrObjList* pOL=pSub;
sal_uIntPtr nObjAnz=pOL->GetObjCount();
for (sal_uIntPtr i=0; i<nObjAnz; i++) {
pOL->GetObj(i)->NbcSetLayer(nLayer);
}
}
void SdrObjGroup::SetObjList(SdrObjList* pNewObjList)
{
SdrObject::SetObjList(pNewObjList);
pSub->SetUpList(pNewObjList);
}
void SdrObjGroup::SetPage(SdrPage* pNewPage)
{
SdrObject::SetPage(pNewPage);
pSub->SetPage(pNewPage);
}
void SdrObjGroup::SetModel(SdrModel* pNewModel)
{
if(pNewModel!=pModel)
{
// #i30648#
// This method also needs to migrate the used ItemSet
// when the destination model uses a different pool
// than the current one. Else it is possible to create
// SdrObjGroups which reference the old pool which might
// be destroyed (as the bug shows).
SdrModel* pOldModel = pModel;
// test for correct pool in ItemSet; move to new pool if necessary
if(pNewModel && GetObjectItemPool() && GetObjectItemPool() != &pNewModel->GetItemPool())
{
MigrateItemPool(GetObjectItemPool(), &pNewModel->GetItemPool(), pNewModel);
}
// call parent
SdrObject::SetModel(pNewModel);
// set new model at content
pSub->SetModel(pNewModel);
// modify properties
GetProperties().SetModel(pOldModel, pNewModel);
}
}
bool SdrObjGroup::HasRefPoint() const
{
return bRefPoint;
}
Point SdrObjGroup::GetRefPoint() const
{
return aRefPoint;
}
void SdrObjGroup::SetRefPoint(const Point& rPnt)
{
bRefPoint=true;
aRefPoint=rPnt;
}
SdrObjList* SdrObjGroup::GetSubList() const
{
return pSub;
}
const Rectangle& SdrObjGroup::GetCurrentBoundRect() const
{
// <aOutRect> has to contain the bounding rectangle
if ( pSub->GetObjCount()!=0 )
{
const_cast<SdrObjGroup*>(this)->aOutRect = pSub->GetAllObjBoundRect();
}
return aOutRect;
}
const Rectangle& SdrObjGroup::GetSnapRect() const
{
// <aOutRect> has to contain the bounding rectangle
if ( pSub->GetObjCount()!=0 )
{
return pSub->GetAllObjSnapRect();
}
else
{
return aOutRect;
}
}
SdrObjGroup* SdrObjGroup::Clone() const
{
return CloneHelper< SdrObjGroup >();
}
SdrObjGroup& SdrObjGroup::operator=(const SdrObjGroup& rObj)
{
if( this == &rObj )
return *this;
// copy SdrObject stuff
SdrObject::operator=(rObj);
// #i36404#
// copy SubList, init model and page first
SdrObjList& rSourceSubList = *rObj.GetSubList();
pSub->SetPage(rSourceSubList.GetPage());
pSub->SetModel(rSourceSubList.GetModel());
pSub->CopyObjects(*rObj.GetSubList());
// copy local parameters
aRefPoint = rObj.aRefPoint;
bRefPoint = rObj.bRefPoint;
return *this;
}
OUString SdrObjGroup::TakeObjNameSingul() const
{
OUStringBuffer sName;
if(!pSub->GetObjCount())
{
sName.append(ImpGetResStr(STR_ObjNameSingulGRUPEMPTY));
}
else
{
sName.append(ImpGetResStr(STR_ObjNameSingulGRUP));
}
const OUString aName(GetName());
if (!aName.isEmpty())
{
sName.append(' ');
sName.append('\'');
sName.append(aName);
sName.append('\'');
}
return sName.makeStringAndClear();
}
OUString SdrObjGroup::TakeObjNamePlural() const
{
if (pSub->GetObjCount()==0)
return ImpGetResStr(STR_ObjNamePluralGRUPEMPTY);
return ImpGetResStr(STR_ObjNamePluralGRUP);
}
void SdrObjGroup::RecalcSnapRect()
{
// TODO: unnecessary, because we use the Rects from the SubList
}
basegfx::B2DPolyPolygon SdrObjGroup::TakeXorPoly() const
{
basegfx::B2DPolyPolygon aRetval;
const sal_uInt32 nObjCount(pSub->GetObjCount());
for(sal_uInt32 a(0L); a < nObjCount; a++)
{
SdrObject* pObj = pSub->GetObj(a);
aRetval.append(pObj->TakeXorPoly());
}
if(!aRetval.count())
{
const basegfx::B2DRange aRange(aOutRect.Left(), aOutRect.Top(), aOutRect.Right(), aOutRect.Bottom());
aRetval.append(basegfx::tools::createPolygonFromRect(aRange));
}
return aRetval;
}
bool SdrObjGroup::beginSpecialDrag(SdrDragStat& /*rDrag*/) const
{
return false;
}
bool SdrObjGroup::BegCreate(SdrDragStat& /*rStat*/)
{
return false;
}
long SdrObjGroup::GetRotateAngle() const
{
const sal_uInt32 nObjCount(pSub->GetObjCount());
long nRetval(0);
if(nObjCount)
{
SdrObject* pObj = pSub->GetObj(0);
nRetval = pObj->GetRotateAngle();
}
return nRetval;
}
long SdrObjGroup::GetShearAngle(bool /*bVertical*/) const
{
const sal_uInt32 nObjCount(pSub->GetObjCount());
long nRetval(0);
if(nObjCount)
{
SdrObject* pObj = pSub->GetObj(0);
nRetval = pObj->GetShearAngle();
}
return nRetval;
}
void SdrObjGroup::NbcSetSnapRect(const Rectangle& rRect)
{
Rectangle aOld(GetSnapRect());
long nMulX=rRect.Right()-rRect.Left();
long nDivX=aOld.Right()-aOld.Left();
long nMulY=rRect.Bottom()-rRect.Top();
long nDivY=aOld.Bottom()-aOld.Top();
if (nDivX==0) { nMulX=1; nDivX=1; }
if (nDivY==0) { nMulY=1; nDivY=1; }
if (nMulX!=nDivX || nMulY!=nDivY) {
Fraction aX(nMulX,nDivX);
Fraction aY(nMulY,nDivY);
NbcResize(aOld.TopLeft(),aX,aY);
}
if (rRect.Left()!=aOld.Left() || rRect.Top()!=aOld.Top()) {
NbcMove(Size(rRect.Left()-aOld.Left(),rRect.Top()-aOld.Top()));
}
}
void SdrObjGroup::NbcSetLogicRect(const Rectangle& rRect)
{
NbcSetSnapRect(rRect);
}
void SdrObjGroup::NbcMove(const Size& rSiz)
{
MovePoint(aRefPoint,rSiz);
if (pSub->GetObjCount()!=0) {
SdrObjList* pOL=pSub;
sal_uIntPtr nObjAnz=pOL->GetObjCount();
for (sal_uIntPtr i=0; i<nObjAnz; i++) {
SdrObject* pObj=pOL->GetObj(i);
pObj->NbcMove(rSiz);
}
} else {
MoveRect(aOutRect,rSiz);
SetRectsDirty();
}
}
void SdrObjGroup::NbcResize(const Point& rRef, const Fraction& xFact, const Fraction& yFact)
{
bool bXMirr=(xFact.GetNumerator()<0) != (xFact.GetDenominator()<0);
bool bYMirr=(yFact.GetNumerator()<0) != (yFact.GetDenominator()<0);
if (bXMirr || bYMirr) {
Point aRef1(GetSnapRect().Center());
if (bXMirr) {
Point aRef2(aRef1);
aRef2.Y()++;
NbcMirrorGluePoints(aRef1,aRef2);
}
if (bYMirr) {
Point aRef2(aRef1);
aRef2.X()++;
NbcMirrorGluePoints(aRef1,aRef2);
}
}
ResizePoint(aRefPoint,rRef,xFact,yFact);
if (pSub->GetObjCount()!=0) {
SdrObjList* pOL=pSub;
sal_uIntPtr nObjAnz=pOL->GetObjCount();
for (sal_uIntPtr i=0; i<nObjAnz; i++) {
SdrObject* pObj=pOL->GetObj(i);
pObj->NbcResize(rRef,xFact,yFact);
}
} else {
ResizeRect(aOutRect,rRef,xFact,yFact);
SetRectsDirty();
}
}
void SdrObjGroup::NbcRotate(const Point& rRef, long nWink, double sn, double cs)
{
SetGlueReallyAbsolute(true);
RotatePoint(aRefPoint,rRef,sn,cs);
SdrObjList* pOL=pSub;
sal_uIntPtr nObjAnz=pOL->GetObjCount();
for (sal_uIntPtr i=0; i<nObjAnz; i++) {
SdrObject* pObj=pOL->GetObj(i);
pObj->NbcRotate(rRef,nWink,sn,cs);
}
NbcRotateGluePoints(rRef,nWink,sn,cs);
SetGlueReallyAbsolute(false);
}
void SdrObjGroup::NbcMirror(const Point& rRef1, const Point& rRef2)
{
SetGlueReallyAbsolute(true);
MirrorPoint(aRefPoint,rRef1,rRef2); // implementation missing in SvdEtc!
SdrObjList* pOL=pSub;
sal_uIntPtr nObjAnz=pOL->GetObjCount();
for (sal_uIntPtr i=0; i<nObjAnz; i++) {
SdrObject* pObj=pOL->GetObj(i);
pObj->NbcMirror(rRef1,rRef2);
}
NbcMirrorGluePoints(rRef1,rRef2);
SetGlueReallyAbsolute(false);
}
void SdrObjGroup::NbcShear(const Point& rRef, long nWink, double tn, bool bVShear)
{
SetGlueReallyAbsolute(true);
ShearPoint(aRefPoint,rRef,tn);
SdrObjList* pOL=pSub;
sal_uIntPtr nObjAnz=pOL->GetObjCount();
for (sal_uIntPtr i=0; i<nObjAnz; i++) {
SdrObject* pObj=pOL->GetObj(i);
pObj->NbcShear(rRef,nWink,tn,bVShear);
}
NbcShearGluePoints(rRef,nWink,tn,bVShear);
SetGlueReallyAbsolute(false);
}
void SdrObjGroup::NbcSetAnchorPos(const Point& rPnt)
{
aAnchor=rPnt;
Size aSiz(rPnt.X()-aAnchor.X(),rPnt.Y()-aAnchor.Y());
MovePoint(aRefPoint,aSiz);
SdrObjList* pOL=pSub;
sal_uIntPtr nObjAnz=pOL->GetObjCount();
for (sal_uIntPtr i=0; i<nObjAnz; i++) {
SdrObject* pObj=pOL->GetObj(i);
pObj->NbcSetAnchorPos(rPnt);
}
}
void SdrObjGroup::SetSnapRect(const Rectangle& rRect)
{
Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect();
Rectangle aOld(GetSnapRect());
long nMulX=rRect.Right()-rRect.Left();
long nDivX=aOld.Right()-aOld.Left();
long nMulY=rRect.Bottom()-rRect.Top();
long nDivY=aOld.Bottom()-aOld.Top();
if (nDivX==0) { nMulX=1; nDivX=1; }
if (nDivY==0) { nMulY=1; nDivY=1; }
if (nMulX!=nDivX || nMulY!=nDivY) {
Fraction aX(nMulX,nDivX);
Fraction aY(nMulY,nDivY);
Resize(aOld.TopLeft(),aX,aY);
}
if (rRect.Left()!=aOld.Left() || rRect.Top()!=aOld.Top()) {
Move(Size(rRect.Left()-aOld.Left(),rRect.Top()-aOld.Top()));
}
SetChanged();
BroadcastObjectChange();
SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0);
}
void SdrObjGroup::SetLogicRect(const Rectangle& rRect)
{
SetSnapRect(rRect);
}
void SdrObjGroup::Move(const Size& rSiz)
{
if (rSiz.Width()!=0 || rSiz.Height()!=0) {
Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect();
MovePoint(aRefPoint,rSiz);
if (pSub->GetObjCount()!=0) {
// first move the connectors, then everything else
SdrObjList* pOL=pSub;
sal_uIntPtr nObjAnz=pOL->GetObjCount();
sal_uIntPtr i;
for (i=0; i<nObjAnz; i++) {
SdrObject* pObj=pOL->GetObj(i);
if (pObj->IsEdgeObj()) pObj->Move(rSiz);
}
for (i=0; i<nObjAnz; i++) {
SdrObject* pObj=pOL->GetObj(i);
if (!pObj->IsEdgeObj()) pObj->Move(rSiz);
}
} else {
MoveRect(aOutRect,rSiz);
SetRectsDirty();
}
SetChanged();
BroadcastObjectChange();
SendUserCall(SDRUSERCALL_MOVEONLY,aBoundRect0);
}
}
void SdrObjGroup::Resize(const Point& rRef, const Fraction& xFact, const Fraction& yFact, bool bUnsetRelative)
{
if (xFact.GetNumerator()!=xFact.GetDenominator() || yFact.GetNumerator()!=yFact.GetDenominator()) {
bool bXMirr=(xFact.GetNumerator()<0) != (xFact.GetDenominator()<0);
bool bYMirr=(yFact.GetNumerator()<0) != (yFact.GetDenominator()<0);
if (bXMirr || bYMirr) {
Point aRef1(GetSnapRect().Center());
if (bXMirr) {
Point aRef2(aRef1);
aRef2.Y()++;
NbcMirrorGluePoints(aRef1,aRef2);
}
if (bYMirr) {
Point aRef2(aRef1);
aRef2.X()++;
NbcMirrorGluePoints(aRef1,aRef2);
}
}
Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect();
ResizePoint(aRefPoint,rRef,xFact,yFact);
if (pSub->GetObjCount()!=0) {
// move the connectors first, everything else afterwards
SdrObjList* pOL=pSub;
sal_uIntPtr nObjAnz=pOL->GetObjCount();
sal_uIntPtr i;
for (i=0; i<nObjAnz; i++) {
SdrObject* pObj=pOL->GetObj(i);
if (pObj->IsEdgeObj()) pObj->Resize(rRef,xFact,yFact,bUnsetRelative);
}
for (i=0; i<nObjAnz; i++) {
SdrObject* pObj=pOL->GetObj(i);
if (!pObj->IsEdgeObj()) pObj->Resize(rRef,xFact,yFact,bUnsetRelative);
}
} else {
ResizeRect(aOutRect,rRef,xFact,yFact);
SetRectsDirty();
}
SetChanged();
BroadcastObjectChange();
SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0);
}
}
void SdrObjGroup::Rotate(const Point& rRef, long nWink, double sn, double cs)
{
if (nWink!=0) {
SetGlueReallyAbsolute(true);
Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect();
RotatePoint(aRefPoint,rRef,sn,cs);
// move the connectors first, everything else afterwards
SdrObjList* pOL=pSub;
sal_uIntPtr nObjAnz=pOL->GetObjCount();
sal_uIntPtr i;
for (i=0; i<nObjAnz; i++) {
SdrObject* pObj=pOL->GetObj(i);
if (pObj->IsEdgeObj()) pObj->Rotate(rRef,nWink,sn,cs);
}
for (i=0; i<nObjAnz; i++) {
SdrObject* pObj=pOL->GetObj(i);
if (!pObj->IsEdgeObj()) pObj->Rotate(rRef,nWink,sn,cs);
}
NbcRotateGluePoints(rRef,nWink,sn,cs);
SetGlueReallyAbsolute(false);
SetChanged();
BroadcastObjectChange();
SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0);
}
}
void SdrObjGroup::Mirror(const Point& rRef1, const Point& rRef2)
{
SetGlueReallyAbsolute(true);
Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect();
MirrorPoint(aRefPoint,rRef1,rRef2); // implementation missing in SvdEtc!
// move the connectors first, everything else afterwards
SdrObjList* pOL=pSub;
sal_uIntPtr nObjAnz=pOL->GetObjCount();
sal_uIntPtr i;
for (i=0; i<nObjAnz; i++) {
SdrObject* pObj=pOL->GetObj(i);
if (pObj->IsEdgeObj()) pObj->Mirror(rRef1,rRef2);
}
for (i=0; i<nObjAnz; i++) {
SdrObject* pObj=pOL->GetObj(i);
if (!pObj->IsEdgeObj()) pObj->Mirror(rRef1,rRef2);
}
NbcMirrorGluePoints(rRef1,rRef2);
SetGlueReallyAbsolute(false);
SetChanged();
BroadcastObjectChange();
SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0);
}
void SdrObjGroup::Shear(const Point& rRef, long nWink, double tn, bool bVShear)
{
if (nWink!=0) {
SetGlueReallyAbsolute(true);
Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect();
ShearPoint(aRefPoint,rRef,tn);
// move the connectors first, everything else afterwards
SdrObjList* pOL=pSub;
sal_uIntPtr nObjAnz=pOL->GetObjCount();
sal_uIntPtr i;
for (i=0; i<nObjAnz; i++) {
SdrObject* pObj=pOL->GetObj(i);
if (pObj->IsEdgeObj()) pObj->Shear(rRef,nWink,tn,bVShear);
}
for (i=0; i<nObjAnz; i++) {
SdrObject* pObj=pOL->GetObj(i);
if (!pObj->IsEdgeObj()) pObj->Shear(rRef,nWink,tn,bVShear);
}
NbcShearGluePoints(rRef,nWink,tn,bVShear);
SetGlueReallyAbsolute(false);
SetChanged();
BroadcastObjectChange();
SendUserCall(SDRUSERCALL_RESIZE,aBoundRect0);
}
}
void SdrObjGroup::SetAnchorPos(const Point& rPnt)
{
Rectangle aBoundRect0; if (pUserCall!=NULL) aBoundRect0=GetLastBoundRect();
bool bChg=aAnchor!=rPnt;
aAnchor=rPnt;
Size aSiz(rPnt.X()-aAnchor.X(),rPnt.Y()-aAnchor.Y());
MovePoint(aRefPoint,aSiz);
// move the connectors first, everything else afterwards
SdrObjList* pOL=pSub;
sal_uIntPtr nObjAnz=pOL->GetObjCount();
sal_uIntPtr i;
for (i=0; i<nObjAnz; i++) {
SdrObject* pObj=pOL->GetObj(i);
if (pObj->IsEdgeObj()) pObj->SetAnchorPos(rPnt);
}
for (i=0; i<nObjAnz; i++) {
SdrObject* pObj=pOL->GetObj(i);
if (!pObj->IsEdgeObj()) pObj->SetAnchorPos(rPnt);
}
if (bChg) {
SetChanged();
BroadcastObjectChange();
SendUserCall(SDRUSERCALL_MOVEONLY,aBoundRect0);
}
}
void SdrObjGroup::NbcSetRelativePos(const Point& rPnt)
{
Point aRelPos0(GetSnapRect().TopLeft()-aAnchor);
Size aSiz(rPnt.X()-aRelPos0.X(),rPnt.Y()-aRelPos0.Y());
NbcMove(aSiz); // this also calls SetRectsDirty()
}
void SdrObjGroup::SetRelativePos(const Point& rPnt)
{
Point aRelPos0(GetSnapRect().TopLeft()-aAnchor);
Size aSiz(rPnt.X()-aRelPos0.X(),rPnt.Y()-aRelPos0.Y());
if (aSiz.Width()!=0 || aSiz.Height()!=0) Move(aSiz); // this also calls SetRectsDirty() and Broadcast, ...
}
void SdrObjGroup::NbcReformatText()
{
pSub->NbcReformatAllTextObjects();
}
void SdrObjGroup::ReformatText()
{
pSub->ReformatAllTextObjects();
}
SdrObject* SdrObjGroup::DoConvertToPolyObj(bool bBezier, bool bAddText) const
{
SdrObject* pGroup = new SdrObjGroup;
pGroup->SetModel(GetModel());
for(sal_uInt32 a=0;a<pSub->GetObjCount();a++)
{
SdrObject* pIterObj = pSub->GetObj(a);
SdrObject* pResult = pIterObj->DoConvertToPolyObj(bBezier, bAddText);
// pResult can be NULL e.g. for empty objects
if( pResult )
pGroup->GetSubList()->NbcInsertObject(pResult);
}
return pGroup;
}
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