1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155
|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_CANVAS_SOURCE_DIRECTX_DX_SPRITECANVASHELPER_HXX
#define INCLUDED_CANVAS_SOURCE_DIRECTX_DX_SPRITECANVASHELPER_HXX
#include <com/sun/star/rendering/XSpriteCanvas.hpp>
#include <com/sun/star/rendering/XIntegerBitmap.hpp>
#include <canvas/spriteredrawmanager.hxx>
#include <canvas/rendering/isurfaceproxy.hxx>
#include <canvas/rendering/isurfaceproxymanager.hxx>
#include "dx_bitmapcanvashelper.hxx"
#include "dx_impltools.hxx"
#include "dx_rendermodule.hxx"
#include "dx_surfacebitmap.hxx"
#include <basegfx/range/b2irectangle.hxx>
namespace dxcanvas
{
class SpriteCanvas;
class SpriteCanvasHelper : public BitmapCanvasHelper
{
public:
SpriteCanvasHelper();
void init( SpriteCanvas& rParent,
::canvas::SpriteRedrawManager& rManager,
const IDXRenderModuleSharedPtr& rRenderModule,
const ::canvas::ISurfaceProxyManagerSharedPtr& rSurfaceProxy,
const DXSurfaceBitmapSharedPtr& rBackBuffer,
const ::basegfx::B2ISize& rOutputOffset );
/// Dispose all internal references
void disposing();
// XSpriteCanvas
css::uno::Reference<
css::rendering::XAnimatedSprite > createSpriteFromAnimation(
const css::uno::Reference< css::rendering::XAnimation >& animation );
css::uno::Reference<
css::rendering::XAnimatedSprite > createSpriteFromBitmaps(
const css::uno::Sequence<
css::uno::Reference<
css::rendering::XBitmap > >& animationBitmaps,
sal_Int8 interpolationMode );
css::uno::Reference<
css::rendering::XCustomSprite > createCustomSprite(
const css::geometry::RealSize2D& spriteSize );
css::uno::Reference<
css::rendering::XSprite > createClonedSprite(
const css::uno::Reference< css::rendering::XSprite >& original );
/** Actually perform the screen update
@param rCurrArea
Current window area in absolute screen coordinates
@param bUpdateAll
sal_True, if everything must be updated, not only changed
sprites
@param io_bSurfaceDirty
In/out parameter, whether backbuffer surface is dirty (if
yes, we're performing a full update, anyway)
*/
bool updateScreen( const ::basegfx::B2IRectangle& rCurrArea,
bool bUpdateAll,
bool& io_bSurfaceDirty );
// SpriteRedrawManager functor calls
/** Gets called for simple background repaints
*/
void backgroundPaint( const ::basegfx::B2DRange& rUpdateRect );
/** Gets called when area can be handled by scrolling.
Called method must copy screen content from rMoveStart to
rMoveEnd, and restore the background in the uncovered
areas.
@param rMoveStart
Source rect of the scroll
@param rMoveEnd
Dest rect of the scroll
@param rUpdateArea
All info necessary, should rMoveStart be partially or
fully outside the outdev
*/
void scrollUpdate( const ::basegfx::B2DRange& rMoveStart,
const ::basegfx::B2DRange& rMoveEnd,
const ::canvas::SpriteRedrawManager::UpdateArea& rUpdateArea );
void opaqueUpdate( const ::basegfx::B2DRange& rTotalArea,
const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites );
void genericUpdate( const ::basegfx::B2DRange& rTotalArea,
const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites );
private:
/// For generating sprites
SpriteCanvas* mpSpriteSurface;
/// Set from the SpriteCanvas: instance coordinating sprite redraw
::canvas::SpriteRedrawManager* mpRedrawManager;
/// DX device, handling all low-level rendering
IDXRenderModuleSharedPtr mpRenderModule;
::canvas::ISurfaceProxyManagerSharedPtr mpSurfaceProxy;
/// Backbuffer, contains the static canvas render output
DXSurfaceBitmapSharedPtr mpBackBuffer;
/// Completely temporary rect storage (used by sprite repaint)
mutable ::basegfx::B2IRange maUpdateRect;
/// Completely temporary rect storage (used by sprite repaint)
mutable ::basegfx::B2IRange maScrapRect;
/// When true, show small bound rects around each sprite
bool mbShowSpriteBounds;
};
}
#endif // INCLUDED_CANVAS_SOURCE_DIRECTX_DX_SPRITECANVASHELPER_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|