1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151
|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#ifndef INCLUDED_CANVAS_SOURCE_OPENGL_OGL_SPRITEDEVICEHELPER_HXX
#define INCLUDED_CANVAS_SOURCE_OPENGL_OGL_SPRITEDEVICEHELPER_HXX
#include <vcl/opengl/OpenGLContext.hxx>
#include <rtl/ref.hxx>
#include <canvas/elapsedtime.hxx>
#include <com/sun/star/rendering/XGraphicDevice.hpp>
#include "ogl_buffercontext.hxx"
#include <set>
namespace vcl { class Window; }
class SystemChildWindow;
namespace basegfx{ class B2IVector; class B2DHomMatrix; }
namespace com { namespace sun { namespace star {
namespace awt { struct Rectangle; }
namespace geometry { struct AffineMatrix2D; }
}}}
namespace oglcanvas
{
class TextureCache;
class SpriteCanvas;
class CanvasCustomSprite;
class CanvasHelper;
class SpriteDeviceHelper
{
public:
SpriteDeviceHelper();
~SpriteDeviceHelper();
/// make noncopyable
SpriteDeviceHelper(const SpriteDeviceHelper&) = delete;
const SpriteDeviceHelper& operator=(const SpriteDeviceHelper&) = delete;
void init( vcl::Window& rWindow,
SpriteCanvas& rSpriteCanvas,
const css::awt::Rectangle& rViewArea );
/// Dispose all internal references
void disposing();
// XWindowGraphicDevice
css::geometry::RealSize2D getPhysicalResolution();
css::geometry::RealSize2D getPhysicalSize();
css::uno::Reference< css::rendering::XLinePolyPolygon2D > createCompatibleLinePolyPolygon(
const css::uno::Reference< css::rendering::XGraphicDevice >& rDevice,
const css::uno::Sequence< css::uno::Sequence< css::geometry::RealPoint2D > >& points );
css::uno::Reference< css::rendering::XBezierPolyPolygon2D > createCompatibleBezierPolyPolygon(
const css::uno::Reference< css::rendering::XGraphicDevice >& rDevice,
const css::uno::Sequence< css::uno::Sequence< css::geometry::RealBezierSegment2D > >& points );
css::uno::Reference< css::rendering::XBitmap > createCompatibleBitmap(
const css::uno::Reference< css::rendering::XGraphicDevice >& rDevice,
const css::geometry::IntegerSize2D& size );
css::uno::Reference< css::rendering::XVolatileBitmap > createVolatileBitmap(
const css::uno::Reference< css::rendering::XGraphicDevice >& rDevice,
const css::geometry::IntegerSize2D& size );
css::uno::Reference< css::rendering::XBitmap > createCompatibleAlphaBitmap(
const css::uno::Reference< css::rendering::XGraphicDevice >& rDevice,
const css::geometry::IntegerSize2D& size );
css::uno::Reference< css::rendering::XVolatileBitmap > createVolatileAlphaBitmap(
const css::uno::Reference< css::rendering::XGraphicDevice >& rDevice,
const css::geometry::IntegerSize2D& size );
bool showBuffer( bool bIsVisible, bool bUpdateAll );
bool switchBuffer( bool bIsVisible, bool bUpdateAll );
css::uno::Any isAccelerated() const;
css::uno::Any getDeviceHandle() const;
css::uno::Any getSurfaceHandle() const;
css::uno::Reference<
css::rendering::XColorSpace > getColorSpace() const;
void notifySizeUpdate( const css::awt::Rectangle& rBounds );
/** called when DumpScreenContent property is enabled on
XGraphicDevice, and writes out bitmaps of current screen.
*/
void dumpScreenContent() const;
void show( const ::rtl::Reference< CanvasCustomSprite >& );
void hide( const ::rtl::Reference< CanvasCustomSprite >& );
/// enable linear gradient shader "texture" with given parameters
void useLinearGradientShader( const css::rendering::ARGBColor* pColors,
const css::uno::Sequence< double >& rStops,
const ::basegfx::B2DHomMatrix& rTexTransform );
/// enable radial gradient shader "texture" with given parameters
void useRadialGradientShader( const css::rendering::ARGBColor* pColors,
const css::uno::Sequence< double >& rStops,
const ::basegfx::B2DHomMatrix& rTexTransform );
/// enable rectangular gradient shader "texture" with given parameters
void useRectangularGradientShader( const css::rendering::ARGBColor* pColors,
const css::uno::Sequence< double >& rStops,
const ::basegfx::B2DHomMatrix& rTexTransform );
/// create a pbuffer context (for rendering into background surface)
IBufferContextSharedPtr createBufferContext(const ::basegfx::B2IVector& rSize) const;
/// Get instance of internal texture cache
TextureCache& getTextureCache() const;
bool activateWindowContext();
private:
void resize( const ::basegfx::B2IVector& rNewSize );
/** Phyical output device
Deliberately not a refcounted reference, because of
potential circular references for canvas. Needed to
create bitmaps
*/
css::rendering::XGraphicDevice* mpDevice;
/// Pointer to sprite canvas (owner of this helper), needed to create bitmaps
SpriteCanvas* mpSpriteCanvas;
std::set< ::rtl::Reference< CanvasCustomSprite > > maActiveSprites;
/// For the frame counter timings
::canvas::tools::ElapsedTime maLastUpdate;
std::shared_ptr<TextureCache> mpTextureCache;
unsigned int mnLinearTwoColorGradientProgram;
unsigned int mnLinearMultiColorGradientProgram;
unsigned int mnRadialTwoColorGradientProgram;
unsigned int mnRadialMultiColorGradientProgram;
unsigned int mnRectangularTwoColorGradientProgram;
unsigned int mnRectangularMultiColorGradientProgram;
rtl::Reference<OpenGLContext> mxContext;
};
}
#endif
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|