1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224
|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <svx/strings.hrc>
#include <svx/dialmgr.hxx>
#include <svx/svdpage.hxx>
#include <svx/globl3d.hxx>
#include <svx/extrud3d.hxx>
#include <svx/scene3d.hxx>
#include <svx/svxids.hrc>
#include <svx/xpoly.hxx>
#include <svx/svdopath.hxx>
#include <svx/svdmodel.hxx>
#include <svx/svx3ditems.hxx>
#include <sdr/properties/e3dextrudeproperties.hxx>
#include <sdr/contact/viewcontactofe3dextrude.hxx>
#include <basegfx/polygon/b2dpolypolygontools.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <basegfx/polygon/b3dpolygontools.hxx>
#include <basegfx/polygon/b3dpolypolygontools.hxx>
// DrawContact section
sdr::contact::ViewContact* E3dExtrudeObj::CreateObjectSpecificViewContact()
{
return new sdr::contact::ViewContactOfE3dExtrude(*this);
}
sdr::properties::BaseProperties* E3dExtrudeObj::CreateObjectSpecificProperties()
{
return new sdr::properties::E3dExtrudeProperties(*this);
}
// Constructor creates a two cover surface tools::PolyPolygon and (point-count 1) side
// surfaces rectangles from the passed PolyPolygon
E3dExtrudeObj::E3dExtrudeObj(
SdrModel& rSdrModel,
const E3dDefaultAttributes& rDefault,
const basegfx::B2DPolyPolygon& rPP,
double fDepth)
: E3dCompoundObject(rSdrModel),
maExtrudePolygon(rPP)
{
// since the old class PolyPolygon3D did mirror the given PolyPolygons in Y, do the same here
basegfx::B2DHomMatrix aMirrorY;
aMirrorY.scale(1.0, -1.0);
maExtrudePolygon.transform(aMirrorY);
// Set Defaults
SetDefaultAttributes(rDefault);
// set extrude depth
GetProperties().SetObjectItemDirect(makeSvx3DDepthItem(static_cast<sal_uInt32>(fDepth + 0.5)));
}
E3dExtrudeObj::E3dExtrudeObj(SdrModel& rSdrModel)
: E3dCompoundObject(rSdrModel)
{
// Set Defaults
const E3dDefaultAttributes aDefault;
SetDefaultAttributes(aDefault);
}
E3dExtrudeObj::~E3dExtrudeObj()
{
}
void E3dExtrudeObj::SetDefaultAttributes(const E3dDefaultAttributes& rDefault)
{
GetProperties().SetObjectItemDirect(Svx3DSmoothNormalsItem(rDefault.GetDefaultExtrudeSmoothed()));
GetProperties().SetObjectItemDirect(Svx3DSmoothLidsItem(rDefault.GetDefaultExtrudeSmoothFrontBack()));
GetProperties().SetObjectItemDirect(Svx3DCharacterModeItem(rDefault.GetDefaultExtrudeCharacterMode()));
GetProperties().SetObjectItemDirect(Svx3DCloseFrontItem(rDefault.GetDefaultExtrudeCloseFront()));
GetProperties().SetObjectItemDirect(Svx3DCloseBackItem(rDefault.GetDefaultExtrudeCloseBack()));
// For extrudes use StdTexture in X and Y by default
GetProperties().SetObjectItemDirect(Svx3DTextureProjectionXItem(1));
GetProperties().SetObjectItemDirect(Svx3DTextureProjectionYItem(1));
}
sal_uInt16 E3dExtrudeObj::GetObjIdentifier() const
{
return E3D_EXTRUDEOBJ_ID;
}
E3dExtrudeObj* E3dExtrudeObj::CloneSdrObject(SdrModel& rTargetModel) const
{
return CloneHelper< E3dExtrudeObj >(rTargetModel);
}
E3dExtrudeObj& E3dExtrudeObj::operator=(const E3dExtrudeObj& rObj)
{
if( this == &rObj )
return *this;
E3dCompoundObject::operator=(rObj);
maExtrudePolygon = rObj.maExtrudePolygon;
return *this;
}
// Set local parameters with geometry re-creating
void E3dExtrudeObj::SetExtrudePolygon(const basegfx::B2DPolyPolygon &rNew)
{
if(maExtrudePolygon != rNew)
{
maExtrudePolygon = rNew;
ActionChanged();
}
}
// Get the name of the object (singular)
OUString E3dExtrudeObj::TakeObjNameSingul() const
{
OUStringBuffer sName(SvxResId(STR_ObjNameSingulExtrude3d));
OUString aName(GetName());
if (!aName.isEmpty())
{
sName.append(' ');
sName.append('\'');
sName.append(aName);
sName.append('\'');
}
return sName.makeStringAndClear();
}
// Get the name of the object (plural)
OUString E3dExtrudeObj::TakeObjNamePlural() const
{
return SvxResId(STR_ObjNamePluralExtrude3d);
}
bool E3dExtrudeObj::IsBreakObjPossible()
{
return true;
}
SdrAttrObj* E3dExtrudeObj::GetBreakObj()
{
basegfx::B3DPolyPolygon aFrontSide;
basegfx::B3DPolyPolygon aBackSide;
if(maExtrudePolygon.count())
{
basegfx::B2DPolyPolygon aTemp(maExtrudePolygon);
aTemp.removeDoublePoints();
aTemp = basegfx::utils::correctOrientations(aTemp);
const basegfx::B2VectorOrientation aOrient = basegfx::utils::getOrientation(aTemp.getB2DPolygon(0));
if(basegfx::B2VectorOrientation::Positive == aOrient)
{
aTemp.flip();
}
aFrontSide = basegfx::utils::createB3DPolyPolygonFromB2DPolyPolygon(aTemp);
}
if(aFrontSide.count())
{
aBackSide = aFrontSide;
if(GetExtrudeDepth())
{
basegfx::B3DHomMatrix aTransform;
if(100 != GetPercentBackScale())
{
// scale polygon from center
const double fScaleFactor(GetPercentBackScale() / 100.0);
const basegfx::B3DRange aPolyPolyRange(basegfx::utils::getRange(aBackSide));
const basegfx::B3DPoint aCenter(aPolyPolyRange.getCenter());
aTransform.translate(-aCenter.getX(), -aCenter.getY(), -aCenter.getZ());
aTransform.scale(fScaleFactor, fScaleFactor, fScaleFactor);
aTransform.translate(aCenter.getX(), aCenter.getY(), aCenter.getZ());
}
// translate by extrude depth
aTransform.translate(0.0, 0.0, static_cast<double>(GetExtrudeDepth()));
aBackSide.transform(aTransform);
}
}
if(aBackSide.count())
{
// create PathObj
basegfx::B2DPolyPolygon aPoly = TransformToScreenCoor(aBackSide);
SdrPathObj* pPathObj = new SdrPathObj(getSdrModelFromSdrObject(), OBJ_PLIN, aPoly);
SfxItemSet aSet(GetObjectItemSet());
aSet.Put(XLineStyleItem(css::drawing::LineStyle_SOLID));
pPathObj->SetMergedItemSet(aSet);
return pPathObj;
}
return nullptr;
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|