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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_CHART2_SOURCE_CONTROLLER_DIALOGS_TP_3D_SCENEGEOMETRY_HXX
#define INCLUDED_CHART2_SOURCE_CONTROLLER_DIALOGS_TP_3D_SCENEGEOMETRY_HXX
#include <vcl/timer.hxx>
#include <vcl/weld.hxx>
namespace com::sun::star::beans { class XPropertySet; }
namespace chart { class ControllerLockHelper; }
namespace chart
{
class ThreeD_SceneGeometry_TabPage
{
public:
ThreeD_SceneGeometry_TabPage(weld::Container* pWindow,
const css::uno::Reference< css::beans::XPropertySet > & xSceneProperties,
ControllerLockHelper & rControllerLockHelper);
~ThreeD_SceneGeometry_TabPage();
// has to be called in case the dialog was closed with OK
void commitPendingChanges();
// is called by timer to apply changes to model
DECL_LINK( AngleChanged, Timer *, void);
// is called immediately when a field changes
DECL_LINK( AngleEdited, weld::MetricSpinButton&, void );
// is called by timer to apply changes to model
DECL_LINK( PerspectiveChanged, Timer *, void);
// is called immediately when a field changes
DECL_LINK( PerspectiveEdited, weld::MetricSpinButton&, void );
DECL_LINK( PerspectiveToggled, weld::ToggleButton&, void );
DECL_LINK( RightAngledAxesToggled, weld::ToggleButton&, void );
private:
void applyAnglesToModel();
void applyPerspectiveToModel();
css::uno::Reference< css::beans::XPropertySet > m_xSceneProperties;
Timer m_aAngleTimer;
Timer m_aPerspectiveTimer;
//to keep old values when switching to right angled axes
sal_Int64 m_nXRotation;
sal_Int64 m_nYRotation;
sal_Int64 m_nZRotation;
bool m_bAngleChangePending;
bool m_bPerspectiveChangePending;
ControllerLockHelper & m_rControllerLockHelper;
std::unique_ptr<weld::Builder> m_xBuilder;
std::unique_ptr<weld::Container> m_xContainer;
std::unique_ptr<weld::CheckButton> m_xCbxRightAngledAxes;
std::unique_ptr<weld::MetricSpinButton> m_xMFXRotation;
std::unique_ptr<weld::MetricSpinButton> m_xMFYRotation;
std::unique_ptr<weld::Label> m_xFtZRotation;
std::unique_ptr<weld::MetricSpinButton> m_xMFZRotation;
std::unique_ptr<weld::CheckButton> m_xCbxPerspective;
std::unique_ptr<weld::MetricSpinButton> m_xMFPerspective;
};
} //namespace chart
#endif
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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