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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <sal/config.h>
#include <cassert>
#include <chrono>
#include <algorithm>
#include <utility>
#include <unordered_map>
#include <osl/diagnose.h>
#include <sal/log.hxx>
#include <uno/threadpool.h>
#include "threadpool.hxx"
#include "thread.hxx"
using namespace ::osl;
using namespace ::rtl;
namespace cppu_threadpool
{
WaitingThread::WaitingThread(
rtl::Reference<ORequestThread> theThread): thread(std::move(theThread))
{}
DisposedCallerAdminHolder const & DisposedCallerAdmin::getInstance()
{
static DisposedCallerAdminHolder theDisposedCallerAdmin = std::make_shared<DisposedCallerAdmin>();
return theDisposedCallerAdmin;
}
DisposedCallerAdmin::~DisposedCallerAdmin()
{
SAL_WARN_IF( !m_vector.empty(), "cppu.threadpool", "DisposedCallerList : " << m_vector.size() << " left");
}
void DisposedCallerAdmin::dispose( void const * nDisposeId )
{
std::scoped_lock guard( m_mutex );
m_vector.push_back( nDisposeId );
}
void DisposedCallerAdmin::destroy( void const * nDisposeId )
{
std::scoped_lock guard( m_mutex );
std::erase(m_vector, nDisposeId);
}
bool DisposedCallerAdmin::isDisposed( void const * nDisposeId )
{
std::scoped_lock guard( m_mutex );
return (std::find(m_vector.begin(), m_vector.end(), nDisposeId) != m_vector.end());
}
ThreadPool::ThreadPool() :
m_DisposedCallerAdmin( DisposedCallerAdmin::getInstance() )
{
}
ThreadPool::~ThreadPool()
{
SAL_WARN_IF( m_mapQueue.size(), "cppu.threadpool", "ThreadIdHashMap: " << m_mapQueue.size() << " left");
}
void ThreadPool::dispose( void const * nDisposeId )
{
m_DisposedCallerAdmin->dispose( nDisposeId );
std::scoped_lock guard( m_mutex );
for (auto const& item : m_mapQueue)
{
if( item.second.first )
{
item.second.first->dispose( nDisposeId );
}
if( item.second.second )
{
item.second.second->dispose( nDisposeId );
}
}
}
void ThreadPool::destroy( void const * nDisposeId )
{
m_DisposedCallerAdmin->destroy( nDisposeId );
}
/******************
* This method lets the thread wait a certain amount of time. If within this timespan
* a new request comes in, this thread is reused. This is done only to improve performance,
* it is not required for threadpool functionality.
******************/
void ThreadPool::waitInPool( rtl::Reference< ORequestThread > const & pThread )
{
WaitingThread waitingThread(pThread);
{
std::scoped_lock guard( m_mutexWaitingThreadList );
m_dequeThreads.push_front( &waitingThread );
}
// let the thread wait 2 seconds
waitingThread.condition.wait( std::chrono::seconds(2) );
{
std::scoped_lock guard ( m_mutexWaitingThreadList );
if( waitingThread.thread.is() )
{
// thread wasn't reused, remove it from the list
WaitingThreadDeque::iterator ii = find(
m_dequeThreads.begin(), m_dequeThreads.end(), &waitingThread );
OSL_ASSERT( ii != m_dequeThreads.end() );
m_dequeThreads.erase( ii );
}
}
}
void ThreadPool::joinWorkers()
{
{
std::scoped_lock guard( m_mutexWaitingThreadList );
for (auto const& thread : m_dequeThreads)
{
// wake the threads up
thread->condition.set();
}
}
m_aThreadAdmin.join();
}
bool ThreadPool::createThread( JobQueue *pQueue ,
const ByteSequence &aThreadId,
bool bAsynchron )
{
{
// Can a thread be reused ?
std::scoped_lock guard( m_mutexWaitingThreadList );
if( ! m_dequeThreads.empty() )
{
// inform the thread and let it go
struct WaitingThread *pWaitingThread = m_dequeThreads.back();
pWaitingThread->thread->setTask( pQueue , aThreadId , bAsynchron );
pWaitingThread->thread = nullptr;
// remove from list
m_dequeThreads.pop_back();
// let the thread go
pWaitingThread->condition.set();
return true;
}
}
rtl::Reference pThread(
new ORequestThread( this, pQueue , aThreadId, bAsynchron) );
return pThread->launch();
}
bool ThreadPool::revokeQueue( const ByteSequence &aThreadId, bool bAsynchron )
{
std::scoped_lock guard( m_mutex );
ThreadIdHashMap::iterator ii = m_mapQueue.find( aThreadId );
OSL_ASSERT( ii != m_mapQueue.end() );
if( bAsynchron )
{
if( ! (*ii).second.second->isEmpty() )
{
// another thread has put something into the queue
return false;
}
(*ii).second.second = nullptr;
if( (*ii).second.first )
{
// all oneway request have been processed, now
// synchronous requests may go on
(*ii).second.first->resume();
}
}
else
{
if( ! (*ii).second.first->isEmpty() )
{
// another thread has put something into the queue
return false;
}
(*ii).second.first = nullptr;
}
if( nullptr == (*ii).second.first && nullptr == (*ii).second.second )
{
m_mapQueue.erase( ii );
}
return true;
}
bool ThreadPool::addJob(
const ByteSequence &aThreadId ,
bool bAsynchron,
void *pThreadSpecificData,
RequestFun * doRequest,
void const * disposeId )
{
bool bCreateThread = false;
JobQueue *pQueue = nullptr;
{
std::scoped_lock guard( m_mutex );
if (m_DisposedCallerAdmin->isDisposed(disposeId)) {
return true;
}
ThreadIdHashMap::iterator ii = m_mapQueue.find( aThreadId );
if( ii == m_mapQueue.end() )
{
m_mapQueue[ aThreadId ] = std::pair < JobQueue * , JobQueue * > ( nullptr , nullptr );
ii = m_mapQueue.find( aThreadId );
OSL_ASSERT( ii != m_mapQueue.end() );
}
if( bAsynchron )
{
if( ! (*ii).second.second )
{
(*ii).second.second = new JobQueue();
bCreateThread = true;
}
pQueue = (*ii).second.second;
}
else
{
if( ! (*ii).second.first )
{
(*ii).second.first = new JobQueue();
bCreateThread = true;
}
pQueue = (*ii).second.first;
if( (*ii).second.second && ( (*ii).second.second->isBusy() ) )
{
pQueue->suspend();
}
}
pQueue->add( pThreadSpecificData , doRequest );
}
return !bCreateThread || createThread( pQueue , aThreadId , bAsynchron);
}
void ThreadPool::prepare( const ByteSequence &aThreadId )
{
std::scoped_lock guard( m_mutex );
ThreadIdHashMap::iterator ii = m_mapQueue.find( aThreadId );
if( ii == m_mapQueue.end() )
{
JobQueue *p = new JobQueue();
m_mapQueue[ aThreadId ] = std::pair< JobQueue * , JobQueue * > ( p , nullptr );
}
else if( nullptr == (*ii).second.first )
{
(*ii).second.first = new JobQueue();
}
}
void * ThreadPool::enter( const ByteSequence & aThreadId , void const * nDisposeId )
{
JobQueue *pQueue = nullptr;
{
std::scoped_lock guard( m_mutex );
ThreadIdHashMap::iterator ii = m_mapQueue.find( aThreadId );
assert(ii != m_mapQueue.end());
pQueue = (*ii).second.first;
}
assert(pQueue);
void *pReturn = pQueue->enter( nDisposeId );
if( pQueue->isCallstackEmpty() )
{
if( revokeQueue( aThreadId , false) )
{
// remove queue
delete pQueue;
}
}
return pReturn;
}
}
// All uno_ThreadPool handles in g_pThreadpoolHashSet with overlapping life
// spans share one ThreadPool instance. When g_pThreadpoolHashSet becomes empty
// (within the last uno_threadpool_destroy) all worker threads spawned by that
// ThreadPool instance are joined (which implies that uno_threadpool_destroy
// must never be called from a worker thread); afterwards, the next call to
// uno_threadpool_create (if any) will lead to a new ThreadPool instance.
using namespace cppu_threadpool;
namespace {
struct uno_ThreadPool_Equal
{
bool operator () ( const uno_ThreadPool &a , const uno_ThreadPool &b ) const
{
return a == b;
}
};
struct uno_ThreadPool_Hash
{
std::size_t operator () ( const uno_ThreadPool &a ) const
{
return reinterpret_cast<std::size_t>( a );
}
};
}
typedef std::unordered_map< uno_ThreadPool, ThreadPoolHolder, uno_ThreadPool_Hash, uno_ThreadPool_Equal > ThreadpoolHashSet;
static ThreadpoolHashSet *g_pThreadpoolHashSet;
struct _uno_ThreadPool
{
sal_Int32 dummy;
};
namespace {
ThreadPoolHolder getThreadPool( uno_ThreadPool hPool )
{
MutexGuard guard( Mutex::getGlobalMutex() );
assert( g_pThreadpoolHashSet != nullptr );
ThreadpoolHashSet::iterator i( g_pThreadpoolHashSet->find(hPool) );
assert( i != g_pThreadpoolHashSet->end() );
return i->second;
}
}
extern "C" uno_ThreadPool SAL_CALL
uno_threadpool_create() noexcept
{
MutexGuard guard( Mutex::getGlobalMutex() );
ThreadPoolHolder p;
if( ! g_pThreadpoolHashSet )
{
g_pThreadpoolHashSet = new ThreadpoolHashSet;
p = new ThreadPool;
}
else
{
assert( !g_pThreadpoolHashSet->empty() );
p = g_pThreadpoolHashSet->begin()->second;
}
// Just ensure that the handle is unique in the process (via heap)
uno_ThreadPool h = new struct _uno_ThreadPool;
g_pThreadpoolHashSet->emplace( h, p );
return h;
}
extern "C" void SAL_CALL
uno_threadpool_attach( uno_ThreadPool hPool ) noexcept
{
sal_Sequence *pThreadId = nullptr;
uno_getIdOfCurrentThread( &pThreadId );
getThreadPool( hPool )->prepare( pThreadId );
rtl_byte_sequence_release( pThreadId );
uno_releaseIdFromCurrentThread();
}
extern "C" void SAL_CALL
uno_threadpool_enter( uno_ThreadPool hPool , void **ppJob ) noexcept
{
sal_Sequence *pThreadId = nullptr;
uno_getIdOfCurrentThread( &pThreadId );
*ppJob =
getThreadPool( hPool )->enter(
pThreadId,
hPool );
rtl_byte_sequence_release( pThreadId );
uno_releaseIdFromCurrentThread();
}
extern "C" void SAL_CALL
uno_threadpool_detach(SAL_UNUSED_PARAMETER uno_ThreadPool) noexcept
{
// we might do here some tidying up in case a thread called attach but never detach
}
extern "C" void SAL_CALL
uno_threadpool_putJob(
uno_ThreadPool hPool,
sal_Sequence *pThreadId,
void *pJob,
void ( SAL_CALL * doRequest ) ( void *pThreadSpecificData ),
sal_Bool bIsOneway ) noexcept
{
if (!getThreadPool(hPool)->addJob( pThreadId, bIsOneway, pJob ,doRequest, hPool ))
{
SAL_WARN(
"cppu.threadpool",
"uno_threadpool_putJob in parallel with uno_threadpool_destroy");
}
}
extern "C" void SAL_CALL
uno_threadpool_dispose( uno_ThreadPool hPool ) noexcept
{
getThreadPool(hPool)->dispose(
hPool );
}
extern "C" void SAL_CALL
uno_threadpool_destroy( uno_ThreadPool hPool ) noexcept
{
ThreadPoolHolder p( getThreadPool(hPool) );
p->destroy(
hPool );
bool empty;
{
assert(g_pThreadpoolHashSet);
MutexGuard guard( Mutex::getGlobalMutex() );
ThreadpoolHashSet::iterator ii = g_pThreadpoolHashSet->find( hPool );
OSL_ASSERT( ii != g_pThreadpoolHashSet->end() );
g_pThreadpoolHashSet->erase( ii );
delete hPool;
empty = g_pThreadpoolHashSet->empty();
if( empty )
{
delete g_pThreadpoolHashSet;
g_pThreadpoolHashSet = nullptr;
}
}
if( empty )
{
p->joinWorkers();
}
}
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