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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <fucon3d.hxx>
#include <svx/svxids.hrc>
#include <sfx2/dispatch.hxx>
#include <sfx2/viewfrm.hxx>
#include <tools/poly.hxx>
#include <svx/xlineit0.hxx>
#include <svx/scene3d.hxx>
#include <svx/sphere3d.hxx>
#include <svx/cube3d.hxx>
#include <svx/lathe3d.hxx>
#include <svx/camera3d.hxx>
#include <vcl/weld.hxx>
#include <app.hrc>
#include <View.hxx>
#include <Window.hxx>
#include <ViewShell.hxx>
#include <drawdoc.hxx>
#include <ViewShellBase.hxx>
#include <ToolBarManager.hxx>
#include <svx/svx3ditems.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
using namespace com::sun::star;
namespace sd {
FuConstruct3dObject::FuConstruct3dObject (
ViewShell* pViewSh,
::sd::Window* pWin,
::sd::View* pView,
SdDrawDocument* pDoc,
SfxRequest& rReq)
: FuConstruct(pViewSh, pWin, pView, pDoc, rReq)
{
}
rtl::Reference<FuPoor> FuConstruct3dObject::Create( ViewShell* pViewSh, ::sd::Window* pWin, ::sd::View* pView, SdDrawDocument* pDoc, SfxRequest& rReq, bool bPermanent )
{
FuConstruct3dObject* pFunc;
rtl::Reference<FuPoor> xFunc( pFunc = new FuConstruct3dObject( pViewSh, pWin, pView, pDoc, rReq ) );
xFunc->DoExecute(rReq);
pFunc->SetPermanent(bPermanent);
return xFunc;
}
void FuConstruct3dObject::DoExecute( SfxRequest& rReq )
{
FuConstruct::DoExecute( rReq );
mpViewShell->GetViewShellBase().GetToolBarManager()->SetToolBar(
ToolBarManager::ToolBarGroup::Function,
ToolBarManager::msDrawingObjectToolBar);
}
E3dCompoundObject* FuConstruct3dObject::ImpCreateBasic3DShape()
{
E3dCompoundObject* p3DObj = nullptr;
switch (nSlotId)
{
default:
case SID_3D_CUBE:
{
p3DObj = new E3dCubeObj(
mpView->getSdrModelFromSdrView(),
mpView->Get3DDefaultAttributes(),
::basegfx::B3DPoint(-2500, -2500, -2500),
::basegfx::B3DVector(5000, 5000, 5000));
break;
}
case SID_3D_SPHERE:
{
p3DObj = new E3dSphereObj(
mpView->getSdrModelFromSdrView(),
mpView->Get3DDefaultAttributes(),
::basegfx::B3DPoint(0, 0, 0),
::basegfx::B3DVector(5000, 5000, 5000));
break;
}
case SID_3D_SHELL:
{
XPolygon aXPoly(Point (0, 1250), 2500, 2500, 0_deg100, 9000_deg100, false);
aXPoly.Scale(5.0, 5.0);
::basegfx::B2DPolygon aB2DPolygon(aXPoly.getB2DPolygon());
if(aB2DPolygon.areControlPointsUsed())
{
aB2DPolygon = ::basegfx::utils::adaptiveSubdivideByAngle(aB2DPolygon);
}
p3DObj = new E3dLatheObj(
mpView->getSdrModelFromSdrView(),
mpView->Get3DDefaultAttributes(),
::basegfx::B2DPolyPolygon(aB2DPolygon));
/* this is an open object, therefore it has to be handled double-
sided by default */
p3DObj->SetMergedItem(makeSvx3DDoubleSidedItem(true));
break;
}
case SID_3D_HALF_SPHERE:
{
XPolygon aXPoly(Point (0, 1250), 2500, 2500, 0_deg100, 9000_deg100, false);
aXPoly.Scale(5.0, 5.0);
aXPoly.Insert(0, Point (2400*5, 1250*5), PolyFlags::Normal);
aXPoly.Insert(0, Point (2000*5, 1250*5), PolyFlags::Normal);
aXPoly.Insert(0, Point (1500*5, 1250*5), PolyFlags::Normal);
aXPoly.Insert(0, Point (1000*5, 1250*5), PolyFlags::Normal);
aXPoly.Insert(0, Point (500*5, 1250*5), PolyFlags::Normal);
aXPoly.Insert(0, Point (250*5, 1250*5), PolyFlags::Normal);
aXPoly.Insert(0, Point (50*5, 1250*5), PolyFlags::Normal);
aXPoly.Insert(0, Point (0, 1250*5), PolyFlags::Normal);
::basegfx::B2DPolygon aB2DPolygon(aXPoly.getB2DPolygon());
if(aB2DPolygon.areControlPointsUsed())
{
aB2DPolygon = ::basegfx::utils::adaptiveSubdivideByAngle(aB2DPolygon);
}
p3DObj = new E3dLatheObj(
mpView->getSdrModelFromSdrView(),
mpView->Get3DDefaultAttributes(),
::basegfx::B2DPolyPolygon(aB2DPolygon));
break;
}
case SID_3D_TORUS:
{
::basegfx::B2DPolygon aB2DPolygon(::basegfx::utils::createPolygonFromCircle(::basegfx::B2DPoint(1000.0, 0.0), 500.0));
if(aB2DPolygon.areControlPointsUsed())
{
aB2DPolygon = ::basegfx::utils::adaptiveSubdivideByAngle(aB2DPolygon);
}
p3DObj = new E3dLatheObj(
mpView->getSdrModelFromSdrView(),
mpView->Get3DDefaultAttributes(),
::basegfx::B2DPolyPolygon(aB2DPolygon));
break;
}
case SID_3D_CYLINDER:
{
::basegfx::B2DPolygon aInnerPoly;
aInnerPoly.append(::basegfx::B2DPoint(0, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(50*5, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(100*5, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(200*5, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(300*5, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(400*5, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(450*5, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(500*5, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(500*5, -1000*5));
aInnerPoly.append(::basegfx::B2DPoint(450*5, -1000*5));
aInnerPoly.append(::basegfx::B2DPoint(400*5, -1000*5));
aInnerPoly.append(::basegfx::B2DPoint(300*5, -1000*5));
aInnerPoly.append(::basegfx::B2DPoint(200*5, -1000*5));
aInnerPoly.append(::basegfx::B2DPoint(100*5, -1000*5));
aInnerPoly.append(::basegfx::B2DPoint(50*5, -1000*5));
aInnerPoly.append(::basegfx::B2DPoint(0, -1000*5));
aInnerPoly.setClosed(true);
p3DObj = new E3dLatheObj(
mpView->getSdrModelFromSdrView(),
mpView->Get3DDefaultAttributes(),
::basegfx::B2DPolyPolygon(aInnerPoly));
break;
}
case SID_3D_CONE:
{
::basegfx::B2DPolygon aInnerPoly;
aInnerPoly.append(::basegfx::B2DPoint(0, -1000*5));
aInnerPoly.append(::basegfx::B2DPoint(25*5, -900*5));
aInnerPoly.append(::basegfx::B2DPoint(50*5, -800*5));
aInnerPoly.append(::basegfx::B2DPoint(100*5, -600*5));
aInnerPoly.append(::basegfx::B2DPoint(200*5, -200*5));
aInnerPoly.append(::basegfx::B2DPoint(300*5, 200*5));
aInnerPoly.append(::basegfx::B2DPoint(400*5, 600*5));
aInnerPoly.append(::basegfx::B2DPoint(500*5, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(400*5, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(300*5, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(200*5, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(100*5, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(50*5, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(0, 1000*5));
aInnerPoly.setClosed(true);
p3DObj = new E3dLatheObj(
mpView->getSdrModelFromSdrView(),
mpView->Get3DDefaultAttributes(),
::basegfx::B2DPolyPolygon(aInnerPoly));
break;
}
case SID_3D_PYRAMID:
{
::basegfx::B2DPolygon aInnerPoly;
aInnerPoly.append(::basegfx::B2DPoint(0, -1000*5));
aInnerPoly.append(::basegfx::B2DPoint(25*5, -900*5));
aInnerPoly.append(::basegfx::B2DPoint(50*5, -800*5));
aInnerPoly.append(::basegfx::B2DPoint(100*5, -600*5));
aInnerPoly.append(::basegfx::B2DPoint(200*5, -200*5));
aInnerPoly.append(::basegfx::B2DPoint(300*5, 200*5));
aInnerPoly.append(::basegfx::B2DPoint(400*5, 600*5));
aInnerPoly.append(::basegfx::B2DPoint(500*5, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(400*5, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(300*5, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(200*5, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(100*5, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(50*5, 1000*5));
aInnerPoly.append(::basegfx::B2DPoint(0, 1000*5));
aInnerPoly.setClosed(true);
p3DObj = new E3dLatheObj(
mpView->getSdrModelFromSdrView(),
mpView->Get3DDefaultAttributes(),
::basegfx::B2DPolyPolygon(aInnerPoly));
p3DObj->SetMergedItem(makeSvx3DHorizontalSegmentsItem(4));
break;
}
}
return p3DObj;
}
void FuConstruct3dObject::ImpPrepareBasic3DShape(E3dCompoundObject const * p3DObj, E3dScene *pScene)
{
Camera3D aCamera = pScene->GetCamera ();
// get transformed BoundVolume of the new object
basegfx::B3DRange aBoundVol;
basegfx::B3DRange aObjVol(p3DObj->GetBoundVolume());
aObjVol.transform(p3DObj->GetTransform());
aBoundVol.expand(aObjVol);
double fDeepth(aBoundVol.getDepth());
aCamera.SetPRP(::basegfx::B3DPoint(0.0, 0.0, 1000.0));
aCamera.SetPosition(::basegfx::B3DPoint(0.0, 0.0, mpView->GetDefaultCamPosZ() + fDeepth / 2));
aCamera.SetFocalLength(mpView->GetDefaultCamFocal());
pScene->SetCamera(aCamera);
basegfx::B3DHomMatrix aTransformation;
switch (nSlotId)
{
case SID_3D_CUBE:
{
aTransformation.rotate(basegfx::deg2rad(20), 0.0, 0.0);
}
break;
case SID_3D_SPHERE:
{
}
break;
case SID_3D_SHELL:
case SID_3D_HALF_SPHERE:
{
aTransformation.rotate(basegfx::deg2rad(200), 0.0, 0.0);
}
break;
case SID_3D_CYLINDER:
case SID_3D_CONE:
case SID_3D_PYRAMID:
{
}
break;
case SID_3D_TORUS:
{
aTransformation.rotate(basegfx::deg2rad(90), 0.0, 0.0);
}
break;
default:
{
}
break;
}
pScene->SetTransform(aTransformation * pScene->GetTransform());
SfxItemSet aAttr (mpViewShell->GetPool());
pScene->SetMergedItemSetAndBroadcast(aAttr);
}
bool FuConstruct3dObject::MouseButtonDown(const MouseEvent& rMEvt)
{
bool bReturn = FuConstruct::MouseButtonDown(rMEvt);
if ( rMEvt.IsLeft() && !mpView->IsAction() )
{
Point aPnt( mpWindow->PixelToLogic( rMEvt.GetPosPixel() ) );
mpWindow->CaptureMouse();
sal_uInt16 nDrgLog = sal_uInt16 ( mpWindow->PixelToLogic(Size(DRGPIX,0)).Width() );
weld::WaitObject aWait(mpViewShell->GetFrameWeld());
E3dCompoundObject* p3DObj = ImpCreateBasic3DShape();
E3dScene* pScene = mpView->SetCurrent3DObj(p3DObj);
ImpPrepareBasic3DShape(p3DObj, pScene);
bReturn = mpView->BegCreatePreparedObject(aPnt, nDrgLog, pScene);
SdrObject* pObj = mpView->GetCreateObj();
if (pObj)
{
SfxItemSet aAttr(mpDoc->GetPool());
SetStyleSheet(aAttr, pObj);
// extract LineStyle
aAttr.Put(XLineStyleItem (drawing::LineStyle_NONE));
pObj->SetMergedItemSet(aAttr);
}
}
return bReturn;
}
bool FuConstruct3dObject::MouseButtonUp(const MouseEvent& rMEvt)
{
bool bReturn = false;
if ( mpView->IsCreateObj() && rMEvt.IsLeft() )
{
if( mpView->EndCreateObj( SdrCreateCmd::ForceEnd ) )
{
bReturn = true;
}
else
{
//Drag was too small to create object, so insert default object at click pos
Point aClickPos(mpWindow->PixelToLogic(rMEvt.GetPosPixel()));
sal_uInt32 nDefaultObjectSize(1000);
sal_Int32 nCenterOffset(-sal_Int32(nDefaultObjectSize / 2));
aClickPos.AdjustX(nCenterOffset);
aClickPos.AdjustY(nCenterOffset);
SdrPageView *pPV = mpView->GetSdrPageView();
if(mpView->IsSnapEnabled())
aClickPos = mpView->GetSnapPos(aClickPos, pPV);
::tools::Rectangle aNewObjectRectangle(aClickPos, Size(nDefaultObjectSize, nDefaultObjectSize));
SdrObjectUniquePtr pObjDefault = CreateDefaultObject(nSlotId, aNewObjectRectangle);
bReturn = mpView->InsertObjectAtView(pObjDefault.release(), *pPV);
}
}
bReturn = FuConstruct::MouseButtonUp(rMEvt) || bReturn;
if (!bPermanent)
mpViewShell->GetViewFrame()->GetDispatcher()->Execute(SID_OBJECT_SELECT, SfxCallMode::ASYNCHRON);
return bReturn;
}
void FuConstruct3dObject::Activate()
{
mpView->SetCurrentObj(SdrObjKind::NONE);
FuConstruct::Activate();
}
SdrObjectUniquePtr FuConstruct3dObject::CreateDefaultObject(const sal_uInt16 nID, const ::tools::Rectangle& rRectangle)
{
E3dCompoundObject* p3DObj = ImpCreateBasic3DShape();
// E3dView::SetCurrent3DObj part
// get transformed BoundVolume of the object
basegfx::B3DRange aObjVol(p3DObj->GetBoundVolume());
aObjVol.transform(p3DObj->GetTransform());
basegfx::B3DRange aVolume(aObjVol);
double fW(aVolume.getWidth());
double fH(aVolume.getHeight());
::tools::Rectangle a3DRect(0, 0, static_cast<::tools::Long>(fW), static_cast<::tools::Long>(fH));
std::unique_ptr< E3dScene, SdrObjectFreeOp > pScene(new E3dScene(*mpDoc));
// copied code from E3dView::InitScene
double fCamZ(aVolume.getMaxZ() + ((fW + fH) / 4.0));
Camera3D aCam(pScene->GetCamera());
aCam.SetAutoAdjustProjection(false);
aCam.SetViewWindow(- fW / 2, - fH / 2, fW, fH);
::basegfx::B3DPoint aLookAt;
double fDefaultCamPosZ = mpView->GetDefaultCamPosZ();
::basegfx::B3DPoint aCamPos(0.0, 0.0, fCamZ < fDefaultCamPosZ ? fDefaultCamPosZ : fCamZ);
aCam.SetPosAndLookAt(aCamPos, aLookAt);
aCam.SetFocalLength(mpView->GetDefaultCamFocal());
pScene->SetCamera(aCam);
pScene->InsertObject(p3DObj);
pScene->NbcSetSnapRect(a3DRect);
ImpPrepareBasic3DShape(p3DObj, pScene.get());
SfxItemSet aAttr(mpDoc->GetPool());
SetStyleSheet(aAttr, p3DObj);
aAttr.Put(XLineStyleItem (drawing::LineStyle_NONE));
p3DObj->SetMergedItemSet(aAttr);
// make object interactive at once
pScene->SetBoundAndSnapRectsDirty();
// Take care of restrictions for the rectangle
::tools::Rectangle aRect(rRectangle);
switch(nID)
{
case SID_3D_CUBE:
case SID_3D_SPHERE:
case SID_3D_TORUS:
{
// force quadratic
ImpForceQuadratic(aRect);
break;
}
case SID_3D_SHELL:
case SID_3D_HALF_SPHERE:
{
// force horizontal layout
break;
}
case SID_3D_CYLINDER:
case SID_3D_CONE:
case SID_3D_PYRAMID:
{
// force vertical layout
break;
}
}
// use changed rectangle, not original one
pScene->SetLogicRect(aRect);
return SdrObjectUniquePtr(pScene.release());
}
} // end of namespace sd
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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