1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67
|
#ifndef _MDFN_SETTINGS_COMMON_H
#define _MDFN_SETTINGS_COMMON_H
#include <stdint.h>
typedef enum
{
MDFNST_INT = 0,
MDFNST_UINT,
MDFNST_BOOL,
MDFNST_FLOAT,
MDFNST_STRING,
MDFNST_ENUM,
MDFNST_ALIAS
} MDFNSettingType;
#define MDFNSF_NOFLAGS 0
#define MDFNSF_CAT_INPUT (1 << 8)
#define MDFNSF_CAT_SOUND (1 << 9)
#define MDFNSF_CAT_VIDEO (1 << 10)
#define MDFNSF_EMU_STATE (1 << 17)
#define MDFNSF_UNTRUSTED_SAFE (1 << 18)
#define MDFNSF_SUPPRESS_DOC (1 << 19)
#define MDFNSF_COMMON_TEMPLATE (1 << 20)
#define MDFNSF_REQUIRES_RELOAD (1 << 24)
#define MDFNSF_REQUIRES_RESTART (1 << 25)
typedef struct
{
const char *string;
int number;
const char *description;
const char *description_extra;
} MDFNSetting_EnumList;
typedef struct
{
const char *name;
uint32 flags;
const char *description;
const char *description_extra;
MDFNSettingType type;
const char *default_value;
const char *minimum;
const char *maximum;
bool (*validate_func)(const char *name, const char *value);
void (*ChangeNotification)(const char *name);
const MDFNSetting_EnumList *enum_list;
} MDFNSetting;
typedef struct __MDFNCS
{
char *name;
char *value;
char *game_override;
const MDFNSetting *desc;
void (*ChangeNotification)(const char *name);
uint32_t name_hash;
} MDFNCS;
#endif
|