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#ifndef FC_HPP
namespace Famicom {
#endif
struct ID {
enum : unsigned {
System,
Famicom,
};
enum : unsigned {
Manifest,
ProgramROM,
ProgramRAM,
CharacterROM,
CharacterRAM,
};
enum : unsigned {
Port1 = 1,
Port2 = 2,
};
};
struct Interface : Emulator::Interface {
string title();
double videoFrequency();
double audioFrequency();
bool loaded();
string sha256();
unsigned group(unsigned id);
void load(unsigned id);
void save();
void load(unsigned id, const stream& stream);
void save(unsigned id, const stream& stream);
void unload();
void power();
void reset();
void run();
serializer serialize();
bool unserialize(serializer&);
void cheatSet(const lstring&);
void paletteUpdate(PaletteMode mode);
Interface();
private:
vector<Device> device;
};
extern Interface* interface;
#ifndef FC_HPP
}
#endif
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