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////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_CARTRIDGE_H
#define NST_CARTRIDGE_H
#include "NstRam.hpp"
#include "NstImage.hpp"
#include "NstFile.hpp"
#include "api/NstApiCartridge.hpp"
#ifdef NST_PRAGMA_ONCE
#pragma once
#endif
namespace Nes
{
namespace Core
{
namespace Boards
{
class Board;
}
class Cartridge : public Image
{
public:
explicit Cartridge(Context&);
void BeginFrame(const Api::Input&,Input::Controllers*);
typedef Api::Cartridge::Profile Profile;
static void ReadRomset(std::istream&,FavoredSystem,bool,Profile&);
static void ReadInes(std::istream&,FavoredSystem,Profile&);
static void ReadUnif(std::istream&,FavoredSystem,Profile&);
class Ines;
class Unif;
class Romset;
private:
~Cartridge();
struct ProfileEx
{
ProfileEx();
enum Nmt
{
NMT_DEFAULT,
NMT_HORIZONTAL,
NMT_VERTICAL,
NMT_SINGLESCREEN,
NMT_FOURSCREEN,
NMT_CONTROLLED
};
Nmt nmt;
bool battery;
bool wramAuto;
Ram trainer;
};
class VsSystem;
static Result SetupBoard
(
Ram&,
Ram&,
Boards::Board**,
const Context*,
Profile&,
const ProfileEx&,
dword*,
bool=false
);
void Reset(bool);
bool PowerOff();
void LoadState(State::Loader&);
void SaveState(State::Saver&,dword) const;
void Destroy();
void VSync();
uint GetDesiredController(uint) const;
uint GetDesiredAdapter() const;
void DetectControllers(uint);
Region GetDesiredRegion() const;
System GetDesiredSystem(Region,CpuModel*,PpuModel*) const;
ExternalDevice QueryExternalDevice(ExternalDeviceType);
Boards::Board* board;
VsSystem* vs;
Ram prg;
Ram chr;
Profile profile;
dword prgCrc;
File savefile;
const FavoredSystem favoredSystem;
public:
const Profile& GetProfile() const
{
return profile;
}
dword GetPrgCrc() const
{
return prgCrc;
}
};
}
}
#endif
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