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////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include <algorithm>
#include "NstCpu.hpp"
#include "NstCheats.hpp"
namespace Nes
{
namespace Core
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
Cheats::Cheats(Cpu& c)
: cpu(c), frameLocked(false) {}
Cheats::~Cheats()
{
ClearCodes();
}
Result Cheats::SetCode
(
const word address,
const byte data,
const byte compare,
const bool useCompare,
const bool activate
)
{
if (address < 0x2000)
{
const LoCode code = {address,data,compare,useCompare};
for (LoCode *it=loCodes.Begin(), *const end=loCodes.End(); ; ++it)
{
if (it == end || it->address > address)
{
loCodes.Insert( it, code );
break;
}
else if (it->address == address)
{
if (it->data == code.data && it->useCompare == code.useCompare && (!code.useCompare || it->compare == code.compare))
{
return RESULT_NOP;
}
else
{
*it = code;
return RESULT_WARN_DATA_REPLACED;
}
}
}
}
else
{
const HiCode code = {address,data,compare,useCompare,NULL};
HiCode* it = hiCodes.Begin();
for (const HiCode* const end=hiCodes.End(); ; ++it)
{
if (it == end || it->address > address)
{
it = hiCodes.Insert( it, code );
break;
}
else if (it->address == address)
{
if (it->data == code.data && it->useCompare == code.useCompare && (!code.useCompare || it->compare == code.compare))
{
return RESULT_NOP;
}
else
{
it->data = code.data;
it->compare = code.compare;
it->useCompare = code.useCompare;
return RESULT_WARN_DATA_REPLACED;
}
}
}
if (activate)
Map( *it );
}
return RESULT_OK;
}
Result Cheats::DeleteCode(dword index)
{
if (loCodes.Size() > index)
{
loCodes.Erase( loCodes.Begin() + index );
return RESULT_OK;
}
else if (hiCodes.Size() > (index -= loCodes.Size()))
{
HiCode* const it = hiCodes.Begin() + index;
cpu.Unlink( it->address, this, &Cheats::Peek_Wizard, &Cheats::Poke_Wizard );
hiCodes.Erase( it );
return RESULT_OK;
}
else
{
return RESULT_ERR_INVALID_PARAM;
}
}
void Cheats::Reset()
{
loCodes.Defrag();
hiCodes.Defrag();
for (HiCode *it=hiCodes.Begin(), *const end=hiCodes.End(); it != end; ++it)
Map( *it );
}
void Cheats::Map(HiCode& code)
{
code.port = cpu.Link( code.address, Cpu::LEVEL_HIGH, this, &Cheats::Peek_Wizard, &Cheats::Poke_Wizard );
}
void Cheats::ClearCodes()
{
loCodes.Destroy();
for (const HiCode *it=hiCodes.Begin(), *const end=hiCodes.End(); it != end; ++it)
cpu.Unlink( it->address, this, &Cheats::Peek_Wizard, &Cheats::Poke_Wizard );
hiCodes.Destroy();
}
Result Cheats::GetCode
(
dword index,
ushort* const address,
uchar* const data,
uchar* const compare,
bool* const useCompare
) const
{
if (loCodes.Size() > index)
{
const LoCode* NST_RESTRICT code = loCodes.Begin() + index;
if (address)
*address = code->address;
if (data)
*data = code->data;
if (compare)
*compare = code->compare;
if (useCompare)
*useCompare = code->useCompare;
}
else if (hiCodes.Size() > (index -= loCodes.Size()))
{
const HiCode* NST_RESTRICT code = hiCodes.Begin() + index;
if (address)
*address = code->address;
if (data)
*data = code->data;
if (compare)
*compare = code->compare;
if (useCompare)
*useCompare = code->useCompare;
}
else
{
return RESULT_ERR_INVALID_PARAM;
}
return RESULT_OK;
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
void Cheats::BeginFrame(bool frameLock)
{
frameLocked = frameLock;
if (!frameLock)
{
for (const LoCode* NST_RESTRICT it=loCodes.Begin(), *const end=loCodes.End(); it != end; ++it)
{
const uint address = it->address & (Cpu::RAM_SIZE-1);
if (!it->useCompare || cpu.GetRam()[address] == it->compare)
cpu.GetRam()[address] = it->data;
}
}
}
inline bool Cheats::HiCode::operator < (const Cheats::HiCode& c) const
{
return address < c.address;
}
inline bool Cheats::HiCode::operator < (Address a) const
{
return address < a;
}
inline bool operator < (Address a,const Cheats::HiCode& c)
{
return a < c.address;
}
NES_PEEK_A(Cheats,Wizard)
{
NST_ASSERT( address >= 0x2000 );
const HiCode* const NST_RESTRICT code = std::lower_bound( hiCodes.Begin(), hiCodes.End(), address );
if (!frameLocked)
{
if (code->useCompare)
{
const uint data = code->port->Peek( address );
if (code->compare != data)
return data;
}
return code->data;
}
else
{
return code->port->Peek( address );
}
}
NES_POKE_AD(Cheats,Wizard)
{
NST_ASSERT( address >= 0x2000 );
return std::lower_bound( hiCodes.Begin(), hiCodes.End(), address )->port->Poke( address, data );
}
}
}
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