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////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_CHIPS_H
#define NST_CHIPS_H
#ifdef NST_PRAGMA_ONCE
#pragma once
#endif
#include "NstPins.hpp"
namespace Nes
{
namespace Core
{
class Chips
{
public:
Chips(const Chips&);
~Chips();
Chips& operator = (const Chips&);
class Type
{
friend class Chips;
Pins pins;
Properties samples;
public:
Pins::PinsProxy Pin(uint number)
{
return pins[number];
}
Pins::ConstPinsProxy Pin(uint number) const
{
return pins[number];
}
Properties::Proxy Sample(uint number)
{
return samples[number];
}
Properties::ConstProxy Sample(uint number) const
{
return samples[number];
}
bool PinsDefined() const
{
return pins;
}
bool HasSamples() const
{
return samples;
}
};
Type& Add(wcstring);
Type* Find(wcstring);
const Type* Find(wcstring) const;
void Clear();
private:
struct Container;
Container* container;
public:
Chips()
: container(NULL) {}
bool Has(wcstring type) const
{
return Find(type);
}
Type& operator [] (wcstring type)
{
return *Find(type);
}
const Type& operator [] (wcstring type) const
{
return *Find(type);
}
};
}
}
#endif
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