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////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2018-2018 Phil Smith
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_HOMEBREW_H
#define NST_HOMEBREW_H
#ifndef NST_VECTOR_H
#include "NstVector.hpp"
#endif
#ifdef NST_PRAGMA_ONCE
#pragma once
#endif
namespace Nes
{
namespace Core
{
class Homebrew
{
public:
explicit Homebrew(Cpu&);
~Homebrew();
void Reset();
void ClearPorts();
Result SetExitPort (word,bool);
Result ClearExitPort ();
Result SetStdOutPort (word,bool);
Result ClearStdOutPort ();
Result SetStdErrPort (word,bool);
Result ClearStdErrPort ();
dword NumPorts () const;
private:
NES_DECL_PEEK( Exit );
NES_DECL_POKE( Exit );
NES_DECL_PEEK( StdOut );
NES_DECL_POKE( StdOut );
NES_DECL_PEEK( StdErr );
NES_DECL_POKE( StdErr );
Result ActivateExitPort ();
Result ActivateStdOutPort ();
Result ActivateStdErrPort ();
Cpu& cpu;
word exitAddress;
ibool exitSet;
const Io::Port* exitPort;
word stdOutAddress;
ibool stdOutSet;
const Io::Port* stdOutPort;
word stdErrAddress;
ibool stdErrSet;
const Io::Port* stdErrPort;
};
}
}
#endif
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