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////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_LOG_H
#define NST_LOG_H
#ifndef NST_CORE_H
#include "NstCore.hpp"
#endif
#ifdef NST_PRAGMA_ONCE
#pragma once
#endif
#ifndef NST_LINEBREAK
#ifdef NST_WIN32
#define NST_LINEBREAK "\r\n"
#else
#define NST_LINEBREAK "\n"
#endif
#endif
namespace Nes
{
namespace Core
{
class Log
{
public:
Log();
~Log();
struct Hex
{
const dword value;
cstring const format;
Hex(uint n,dword v)
:
value (v),
format (n == 8 ? "%02X" : n == 16 ? "%04X" : "%08X")
{}
};
Log& operator << (char);
Log& operator << (cstring);
Log& operator << (const Hex&);
Log& operator << (long);
Log& operator << (ulong);
Log& operator << (long long);
Log& operator << (unsigned long long);
static void Flush(cstring,dword);
static bool Available();
private:
void Append(cstring,ulong);
struct Object;
Object* const object;
static bool enabled;
public:
Log& operator << (schar i) { return operator << ( long (i) ); }
Log& operator << (uchar i) { return operator << ( ulong (i) ); }
Log& operator << (short i) { return operator << ( long (i) ); }
Log& operator << (ushort i) { return operator << ( ulong (i) ); }
Log& operator << (int i) { return operator << ( long (i) ); }
Log& operator << (uint i) { return operator << ( ulong (i) ); }
class Suppressor
{
const bool state;
public:
Suppressor()
: state(enabled)
{
enabled = false;
}
~Suppressor()
{
enabled = state;
}
};
template<dword N>
static void Flush(const char (&c)[N])
{
NST_COMPILE_ASSERT( N > 0 );
Flush( c, N-1 );
}
};
}
}
#endif
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