1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132
|
////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include <string>
#include <map>
#include "NstAssert.hpp"
#include "NstProperties.hpp"
namespace Nes
{
namespace Core
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
struct Properties::Container
{
typedef std::map<uint,std::wstring> Map;
Map map;
};
Properties::Properties(const Properties& properties)
: container(properties.container ? new Container(*properties.container) : NULL) {}
Properties::~Properties()
{
Clear();
}
Properties& Properties::operator = (const Properties& properties)
{
if (this != &properties)
{
Clear();
if (properties.container)
container = new Container(*properties.container);
}
return *this;
}
bool Properties::operator ! () const
{
return container == NULL || container->map.empty();
}
void Properties::Clear()
{
if (Container* tmp = container)
{
container = NULL;
delete tmp;
}
}
void Properties::Proxy::operator = (wcstring function)
{
NST_ASSERT( function );
if (container == NULL)
container = new Container;
container->map[id] = function;
}
wcstring Properties::Find(const Container* container,uint id)
{
if (container)
{
Container::Map::const_iterator it(container->map.find(id));
if (it != container->map.end())
return it->second.c_str();
}
return L"";
}
bool Properties::Proxy::operator == (wcstring string) const
{
return Core::StringCompare( Find(container,id), string ) == 0;
}
wcstring Properties::Proxy::operator * () const
{
return Find(container,id);
}
Properties::ConstProxy::ConstProxy(const Container* container,uint id)
: function(Find(container,id)) {}
Properties::ConstProxy::ConstProxy(Proxy proxy)
: function(Find(proxy.container,proxy.id)) {}
bool Properties::ConstProxy::operator == (wcstring string) const
{
return Core::StringCompare( function, string ) == 0;
}
wcstring Properties::ConstProxy::operator * () const
{
return function;
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
}
}
|