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////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////
//
// Based on public domain code written by Steve Reid
//
////////////////////////////////////////////////////////////////////////////////////////
#include <cstring>
#include "NstAssert.hpp"
#include "NstSha1.hpp"
namespace Nes
{
namespace Core
{
namespace Sha1
{
#define NST_ROL(v,b) (((v) << (b) & 0xFFFFFFFF) | ((v) >> (32 - (b))))
#define NST_BLK(p,i) (p[i&15U] = NST_ROL(p[(i+13)&15U] ^ p[(i+8)&15U] ^ p[(i+2)&15U] ^ p[i&15U],1))
#define NST_R0(p,v,w,x,y,z,i) z = (z + ((w & (x ^ y)) ^ y) + p[i] + 0x5A827999 + NST_ROL(v,5)) & 0xFFFFFFFF; w = NST_ROL(w,30)
#define NST_R1(p,v,w,x,y,z,i) z = (z + ((w & (x ^ y)) ^ y) + NST_BLK(p,i) + 0x5A827999 + NST_ROL(v,5)) & 0xFFFFFFFF; w = NST_ROL(w,30)
#define NST_R2(p,v,w,x,y,z,i) z = (z + (w ^ x ^ y) + NST_BLK(p,i) + 0x6ED9EBA1 + NST_ROL(v,5)) & 0xFFFFFFFF; w = NST_ROL(w,30)
#define NST_R3(p,v,w,x,y,z,i) z = (z + (((w | x) & y) | (w & x)) + NST_BLK(p,i) + 0x8F1BBCDC + NST_ROL(v,5)) & 0xFFFFFFFF; w = NST_ROL(w,30)
#define NST_R4(p,v,w,x,y,z,i) z = (z + (w ^ x ^ y) + NST_BLK(p,i) + 0xCA62C1D6 + NST_ROL(v,5)) & 0xFFFFFFFF; w = NST_ROL(w,30)
static void Transform(dword* const NST_RESTRICT state,const byte* const NST_RESTRICT buffer)
{
dword p[16];
for (uint i=0; i < 16; ++i)
p[i] = dword(buffer[i*4+0]) << 24 | dword(buffer[i*4+1]) << 16 | uint(buffer[i*4+2]) << 8 | buffer[i*4+3];
dword a = state[0];
dword b = state[1];
dword c = state[2];
dword d = state[3];
dword e = state[4];
NST_R0(p,a,b,c,d,e, 0); NST_R0(p,e,a,b,c,d, 1); NST_R0(p,d,e,a,b,c, 2); NST_R0(p,c,d,e,a,b, 3);
NST_R0(p,b,c,d,e,a, 4); NST_R0(p,a,b,c,d,e, 5); NST_R0(p,e,a,b,c,d, 6); NST_R0(p,d,e,a,b,c, 7);
NST_R0(p,c,d,e,a,b, 8); NST_R0(p,b,c,d,e,a, 9); NST_R0(p,a,b,c,d,e,10); NST_R0(p,e,a,b,c,d,11);
NST_R0(p,d,e,a,b,c,12); NST_R0(p,c,d,e,a,b,13); NST_R0(p,b,c,d,e,a,14); NST_R0(p,a,b,c,d,e,15);
NST_R1(p,e,a,b,c,d,16); NST_R1(p,d,e,a,b,c,17); NST_R1(p,c,d,e,a,b,18); NST_R1(p,b,c,d,e,a,19);
NST_R2(p,a,b,c,d,e,20); NST_R2(p,e,a,b,c,d,21); NST_R2(p,d,e,a,b,c,22); NST_R2(p,c,d,e,a,b,23);
NST_R2(p,b,c,d,e,a,24); NST_R2(p,a,b,c,d,e,25); NST_R2(p,e,a,b,c,d,26); NST_R2(p,d,e,a,b,c,27);
NST_R2(p,c,d,e,a,b,28); NST_R2(p,b,c,d,e,a,29); NST_R2(p,a,b,c,d,e,30); NST_R2(p,e,a,b,c,d,31);
NST_R2(p,d,e,a,b,c,32); NST_R2(p,c,d,e,a,b,33); NST_R2(p,b,c,d,e,a,34); NST_R2(p,a,b,c,d,e,35);
NST_R2(p,e,a,b,c,d,36); NST_R2(p,d,e,a,b,c,37); NST_R2(p,c,d,e,a,b,38); NST_R2(p,b,c,d,e,a,39);
NST_R3(p,a,b,c,d,e,40); NST_R3(p,e,a,b,c,d,41); NST_R3(p,d,e,a,b,c,42); NST_R3(p,c,d,e,a,b,43);
NST_R3(p,b,c,d,e,a,44); NST_R3(p,a,b,c,d,e,45); NST_R3(p,e,a,b,c,d,46); NST_R3(p,d,e,a,b,c,47);
NST_R3(p,c,d,e,a,b,48); NST_R3(p,b,c,d,e,a,49); NST_R3(p,a,b,c,d,e,50); NST_R3(p,e,a,b,c,d,51);
NST_R3(p,d,e,a,b,c,52); NST_R3(p,c,d,e,a,b,53); NST_R3(p,b,c,d,e,a,54); NST_R3(p,a,b,c,d,e,55);
NST_R3(p,e,a,b,c,d,56); NST_R3(p,d,e,a,b,c,57); NST_R3(p,c,d,e,a,b,58); NST_R3(p,b,c,d,e,a,59);
NST_R4(p,a,b,c,d,e,60); NST_R4(p,e,a,b,c,d,61); NST_R4(p,d,e,a,b,c,62); NST_R4(p,c,d,e,a,b,63);
NST_R4(p,b,c,d,e,a,64); NST_R4(p,a,b,c,d,e,65); NST_R4(p,e,a,b,c,d,66); NST_R4(p,d,e,a,b,c,67);
NST_R4(p,c,d,e,a,b,68); NST_R4(p,b,c,d,e,a,69); NST_R4(p,a,b,c,d,e,70); NST_R4(p,e,a,b,c,d,71);
NST_R4(p,d,e,a,b,c,72); NST_R4(p,c,d,e,a,b,73); NST_R4(p,b,c,d,e,a,74); NST_R4(p,a,b,c,d,e,75);
NST_R4(p,e,a,b,c,d,76); NST_R4(p,d,e,a,b,c,77); NST_R4(p,c,d,e,a,b,78); NST_R4(p,b,c,d,e,a,79);
state[0] = (state[0] + a) & 0xFFFFFFFF;
state[1] = (state[1] + b) & 0xFFFFFFFF;
state[2] = (state[2] + c) & 0xFFFFFFFF;
state[3] = (state[3] + d) & 0xFFFFFFFF;
state[4] = (state[4] + e) & 0xFFFFFFFF;
}
#undef NST_ROL
#undef NST_BLK
#undef NST_R0
#undef NST_R1
#undef NST_R2
#undef NST_R3
#undef NST_R4
void NST_CALL Compute(Key& key,const byte* data,dword length)
{
if (length)
key.Compute( data, length );
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
Key::Key()
{
Clear();
}
void Key::Clear()
{
count = 0;
state[0] = 0x67452301;
state[1] = 0xEFCDAB89;
state[2] = 0x98BADCFE;
state[3] = 0x10325476;
state[4] = 0xC3D2E1F0;
finalized = false;
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
inline void Key::Update() const
{
if (!finalized)
Finalize();
}
bool Key::operator == (const Key& key) const
{
Update();
key.Update();
for (uint i=0; i < 5; ++i)
{
if (final[i] != key.final[i])
return false;
}
return true;
}
void Key::Compute(const byte* const data,const dword length)
{
NST_ASSERT( data && length );
finalized = false;
dword i = 0, j = count & 63;
count += length;
if (length + j > 63)
{
i = 64 - j;
std::memcpy( buffer+j, data, i );
Transform( state, buffer );
for (; i + 63 < length; i += 64)
Transform( state, data+i );
j = 0;
}
std::memcpy( buffer+j, data+i, length-i );
}
void Key::Finalize() const
{
NST_ASSERT( !finalized && sizeof(final) == sizeof(state) );
finalized = true;
std::memcpy( final, state, sizeof(final) );
byte end[64+64];
const uint length = count & 63;
std::memcpy( end, buffer, length );
end[length] = 0x80;
const uint page = (length >= 56 ? 64 : 0);
std::memset( end+length+1, 0x00, page + (64-1) - length );
end[page+56] = count >> (56 - 3) & 0xFF;
end[page+57] = count >> (48 - 3) & 0xFF;
end[page+58] = count >> (40 - 3) & 0xFF;
end[page+59] = count >> (32 - 3) & 0xFF;
end[page+60] = count >> (24 - 3) & 0xFF;
end[page+61] = count >> (16 - 3) & 0xFF;
end[page+62] = count >> (8 - 3) & 0xFF;
end[page+63] = count << ( 3) & 0xFF;
Transform( final, end );
if (page)
Transform( final, end+64 );
}
Key::Digest Key::GetDigest() const
{
Update();
return final;
}
}
}
}
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