File: NstSoundPcm.hpp

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////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//
////////////////////////////////////////////////////////////////////////////////////////

#ifndef NST_SOUND_PCM_H
#define NST_SOUND_PCM_H

#ifdef NST_PRAGMA_ONCE
#pragma once
#endif

namespace Nes
{
	namespace Core
	{
		namespace Sound
		{
			class Pcm : Apu::Channel
			{
			public:

				void Stop();

				static bool CanDo(uint,dword);

			protected:

				explicit Pcm(Apu&);

				void Play(const iword*,dword,dword);

			private:

				void Reset();
				bool UpdateSettings();
				Sample GetSample();

				qaword pos;

				struct
				{
					const iword* data;
					dword length;
					dword rate;
				}   wave;

				dword rate;
				ibool muted;
			};
		}
	}
}

#endif