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////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_SOUND_PLAYER_H
#define NST_SOUND_PLAYER_H
#include "NstSoundPcm.hpp"
#include "api/NstApiSound.hpp"
#ifdef NST_PRAGMA_ONCE
#pragma once
#endif
namespace Nes
{
namespace Core
{
namespace Sound
{
class Player : public Pcm
{
enum
{
GAME_NUM_SAMPLES_SHIFT = 4
};
public:
enum Game
{
GAME_UNKNOWN,
GAME_MOERO_PRO_YAKYUU = 16U << GAME_NUM_SAMPLES_SHIFT | 1,
GAME_MOERO_PRO_YAKYUU_88 = 20U << GAME_NUM_SAMPLES_SHIFT | 2,
GAME_MOERO_PRO_TENNIS = 19U << GAME_NUM_SAMPLES_SHIFT | 3,
GAME_TERAO_NO_DOSUKOI_OOZUMOU = 6U << GAME_NUM_SAMPLES_SHIFT | 4,
GAME_AEROBICS_STUDIO = 8U << GAME_NUM_SAMPLES_SHIFT | 5
};
static Player* Create(Apu&,const Chips&,wcstring,Game,uint);
static void Destroy(Player*);
private:
Player(Apu&,uint);
~Player();
struct Slot
{
Slot();
~Slot();
const iword* data;
dword length;
dword rate;
};
Slot* const slots;
const uint numSlots;
public:
void Play(uint i)
{
if (i < numSlots && slots[i].data)
Pcm::Play( slots[i].data, slots[i].length, slots[i].rate );
}
};
}
}
}
#endif
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