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////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
namespace Nes
{
namespace Core
{
namespace Sound
{
void Buffer::operator >> (Block& block)
{
NST_ASSERT( block.length );
const uint delta = (dword(pos) + SIZE - start) & MASK;
block.data = output;
block.start = start;
if (block.length > delta)
block.length = delta;
start = (start + block.length) & MASK;
if (start == pos)
{
start = 0;
pos = 0;
}
}
inline Buffer::Block::Block(uint l)
: length(l) {}
template<typename T>
inline Buffer::BaseRenderer<T>::BaseRenderer(void* samples,uint length)
:
dst (static_cast<T*>(samples)),
end (static_cast<const T*>(samples) + length)
{}
template<typename T>
inline bool Buffer::BaseRenderer<T>::operator !() const
{
return dst == end;
}
template<typename T>
inline void Buffer::History::operator >> (T& sample) const
{
sample = buffer[pos & MASK];
}
inline void Buffer::History::operator << (Sample sample)
{
buffer[pos++ & MASK] = sample;
}
inline void Buffer::operator << (const Sample sample)
{
const uint p = pos;
pos = (pos + 1) & MASK;
output[p] = sample;
}
inline Buffer::Renderer<iword,0U>::Renderer(void* samples,uint length,const History&)
: BaseRenderer<iword>(samples,length) {}
inline void Buffer::Renderer<iword,0U>::operator << (Sample sample)
{
*dst++ = sample;
}
NST_FORCE_INLINE bool Buffer::Renderer<iword,0U>::operator << (const Block& block)
{
NST_ASSERT( end - dst >= block.length );
if (block.length)
{
if (block.start + block.length <= SIZE)
{
std::memcpy( dst, block.data + block.start, sizeof(iword) * block.length );
}
else
{
const uint chunk = SIZE - block.start;
std::memcpy( dst, block.data + block.start, sizeof(iword) * chunk );
std::memcpy( dst + chunk, block.data, sizeof(iword) * ((block.start + block.length) - SIZE) );
}
dst += block.length;
}
return dst != end;
}
inline Buffer::Renderer<iword,1U>::Renderer(void* samples,uint length,History& h)
: BaseRenderer<iword>(samples,length << 1), history(h) {}
inline void Buffer::Renderer<iword,1U>::operator << (Sample sample)
{
history >> dst[0];
history << sample;
dst[1] = sample;
dst += 2;
}
NST_FORCE_INLINE bool Buffer::Renderer<iword,1U>::operator << (Block& block)
{
NST_ASSERT( end - dst >= block.length );
block.length += block.start;
for (uint i=block.start; i < block.length; ++i)
(*this) << Sample( block.data[i & MASK] );
return dst != end;
}
inline Buffer::Renderer<byte,0U>::Renderer(void* samples,uint length,const History&)
: BaseRenderer<byte>(samples,length) {}
inline void Buffer::Renderer<byte,0U>::operator << (Sample sample)
{
*dst++ = dword(sample + 32768L) >> 8;
}
NST_FORCE_INLINE bool Buffer::Renderer<byte,0U>::operator << (Block& block)
{
NST_ASSERT( end - dst >= block.length );
block.length += block.start;
for (uint i=block.start; i < block.length; ++i)
(*this) << Sample( block.data[i & MASK] );
return dst != end;
}
inline Buffer::Renderer<byte,1U>::Renderer(void* samples,uint length,History& h)
: BaseRenderer<byte>(samples,length << 1), history(h) {}
inline void Buffer::Renderer<byte,1U>::operator << (Sample sample)
{
history >> dst[0];
sample = dword(sample + 32768L) >> 8;
history << sample;
dst[1] = sample;
dst += 2;
}
NST_FORCE_INLINE bool Buffer::Renderer<byte,1U>::operator << (Block& block)
{
NST_ASSERT( end - dst >= block.length );
block.length += block.start;
for (uint i=block.start; i < block.length; ++i)
(*this) << Sample( block.data[i & MASK] );
return dst != end;
}
}
}
}
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