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////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_STATE_H
#define NST_STATE_H
#ifndef NST_VECTOR_H
#include "NstVector.hpp"
#endif
#include "NstStream.hpp"
#ifdef NST_PRAGMA_ONCE
#pragma once
#endif
namespace Nes
{
namespace Core
{
namespace State
{
class Saver
{
public:
Saver(StdStream,bool,bool,dword=0);
~Saver();
Saver& Begin(dword);
Saver& Write8(uint);
Saver& Write16(uint);
Saver& Write32(dword);
Saver& Write64(qaword);
Saver& Write(const byte*,dword);
Saver& Compress(const byte*,dword);
Saver& End();
protected:
Stream::Out stream;
private:
enum
{
CHUNK_RESERVE = 8
};
Vector<dword> chunks;
const bool useCompression;
const bool internal;
public:
template<dword N>
Saver& Write(const byte (&data)[N])
{
NST_COMPILE_ASSERT( N > 0 );
return Write( data, N );
}
template<dword N>
Saver& Compress(const byte (&data)[N])
{
NST_COMPILE_ASSERT( N > 0 );
return Compress( data, N );
}
bool Internal() const
{
return internal;
}
};
class Loader
{
public:
Loader(StdStream,bool);
~Loader();
dword Begin();
dword Check();
dword Length() const;
uint Read8();
uint Read16();
dword Read32();
qaword Read64();
void Read(byte*,dword);
void Uncompress(byte*,dword);
void End();
void End(dword);
template<uint N>
class Data
{
struct Block
{
byte data[N];
explicit Block(Loader& loader)
{
loader.Read( data, N );
}
};
const Block block;
public:
explicit Data(Loader& loader)
: block(loader) {}
uint operator [] (uint i) const
{
NST_ASSERT( i < N );
return block.data[i];
}
};
protected:
Stream::In stream;
private:
void CheckRead(dword);
enum
{
CHUNK_RESERVE = 8
};
Vector<dword> chunks;
const bool checkCrc;
public:
template<dword N>
void Read(byte (&data)[N])
{
NST_COMPILE_ASSERT( N > 0 );
Read( data, N );
}
template<dword N>
void Uncompress(byte (&data)[N])
{
NST_COMPILE_ASSERT( N > 0 );
Uncompress( data, N );
}
bool CheckCrc() const
{
return checkCrc;
}
};
}
}
}
#endif
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