1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259
|
////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_TRACKER_REWINDER_H
#define NST_TRACKER_REWINDER_H
#include <sstream>
#include "api/NstApiSound.hpp"
#ifndef NST_VECTOR_H
#include "NstVector.hpp"
#endif
#ifdef NST_PRAGMA_ONCE
#pragma once
#endif
namespace Nes
{
namespace Core
{
class Tracker::Rewinder
{
typedef void (Machine::*EmuExecute)(Video::Output*,Sound::Output*,Input::Controllers*);
typedef void (Machine::*EmuSaveState)(State::Saver&) const;
typedef bool (Machine::*EmuLoadState)(State::Loader&,bool);
public:
Rewinder(Machine&,EmuExecute,EmuLoadState,EmuSaveState,Cpu&,const Apu&,Ppu&,bool);
~Rewinder();
Result Start();
Result Stop();
void Execute(Video::Output*,Sound::Output*,Input::Controllers*);
private:
void Reset(bool);
void LinkPorts(bool=true);
void ChangeDirection();
enum
{
NUM_KEYS = 60,
LAST_KEY = NUM_KEYS-1,
NUM_FRAMES = 60,
LAST_FRAME = NUM_FRAMES-1
};
class Key
{
class Input
{
typedef Vector<byte> Buffer;
enum
{
BAD_POS = INT_MAX,
MIN_COMPRESSION_SIZE = 1024,
OPEN_BUS = 0x40
};
dword pos;
Buffer buffer;
public:
void Reset();
inline void BeginForward();
bool EndForward();
void BeginBackward();
inline void EndBackward();
inline uint Put(uint);
inline uint Get();
inline void ResumeForward();
inline bool CanRewind() const;
inline void Invalidate();
};
Input input;
std::stringstream stream;
public:
Key();
~Key();
void Reset();
void BeginForward(Machine&,EmuSaveState,EmuLoadState);
void EndForward();
void BeginBackward(Machine&,EmuLoadState);
inline void EndBackward();
inline uint Put(uint);
inline uint Get();
inline bool CanRewind() const;
inline void ResumeForward();
inline void TurnForward(Machine&,EmuLoadState);
inline void Invalidate();
};
class ReverseVideo
{
public:
explicit ReverseVideo(Ppu&);
~ReverseVideo();
class Mutex;
void Begin();
void End();
void Store();
inline void Flush(const Mutex&);
private:
class Buffer;
uint pingpong;
uint frame;
Ppu& ppu;
Buffer* buffer;
};
class ReverseSound
{
public:
typedef Sound::Output Output;
ReverseSound(const Apu&,bool);
~ReverseSound();
class Mutex;
void Begin();
void End();
void Enable(bool);
Output* Store();
void Flush(Output*,const Mutex&);
private:
template<typename T>
const void* ReverseCopy(const Output&) const;
template<typename T,int SILENCE>
void ReverseSilence(const Output&) const;
template<typename T>
NST_FORCE_INLINE Output* StoreType();
bool Update();
bool enabled;
bool good;
byte stereo;
dword rate;
uint index;
void* buffer;
dword size;
Output output;
const void* input;
const Apu& apu;
public:
bool IsRewinding() const
{
return enabled && good && buffer;
}
};
inline Key* PrevKey(Key*);
inline Key* PrevKey();
inline Key* NextKey(Key*);
inline Key* NextKey();
NES_DECL_PEEK( Port_Get );
NES_DECL_PEEK( Port_Put );
NES_DECL_POKE( Port );
ibool rewinding;
ibool uturn;
uint frame;
const Io::Port* ports[2];
Key* key;
Key keys[NUM_KEYS];
ReverseSound sound;
ReverseVideo video;
Machine& emulator;
const EmuExecute emuExecute;
const EmuLoadState emuLoadState;
const EmuSaveState emuSaveState;
Cpu& cpu;
Ppu& ppu;
public:
void Reset()
{
Reset( true );
}
void Unload()
{
Reset( false );
}
void EnableSound(bool enable)
{
sound.Enable( enable );
}
bool IsRewinding() const
{
return rewinding;
}
bool IsSoundRewinding() const
{
return rewinding && sound.IsRewinding();
}
};
}
}
#endif
|