1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137
|
////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_API_DIPSWITCHES_H
#define NST_API_DIPSWITCHES_H
#include "NstApi.hpp"
#ifdef NST_PRAGMA_ONCE
#pragma once
#endif
#if NST_ICC >= 810
#pragma warning( push )
#pragma warning( disable : 444 )
#elif NST_MSVC >= 1200
#pragma warning( push )
#pragma warning( disable : 4512 )
#endif
namespace Nes
{
namespace Core
{
class DipSwitches;
}
namespace Api
{
/**
* DIP switches interface.
*/
class DipSwitches : public Base
{
Core::DipSwitches* Query() const;
public:
/**
* Interface constructor.
*
* @param instance emulator instance
*/
template<typename T>
DipSwitches(T& instance)
: Base(instance) {}
enum
{
INVALID = -1
};
/**
* Returns the number of available DIP switches.
*
* @return number
*/
uint NumDips() const throw();
/**
* Returns the number of values that can be chosen for a DIP switch.
*
* @param dip DIP switch ID
* @return number
*/
uint NumValues(uint dip) const throw();
/**
* Checks if the DIP switches can be changed at this time.
*
* @return true if DIP switches can be changed
*/
bool CanModify() const throw();
/**
* Returns the name of a DIP switch.
*
* @param dip DIP switch ID
* @return DIP switch name or NULL if unavailable
*/
const char* GetDipName(uint dip) const throw();
/**
* Returns the name of a DIP switch value.
*
* @param dip DIP switch ID
* @param value value ID
* @return value name or NULL if unavailable
*/
const char* GetValueName(uint dip,uint value) const throw();
/**
* Returns the current DIP switch value.
*
* @param dip DIP switch ID
* @return value ID or INVALID if unavailable
*/
int GetValue(uint dip) const throw();
/**
* Sets a DIP switch value.
*
* @param dip DIP switch ID
* @param value value ID
* @return result code
*/
Result SetValue(uint dip,uint value) throw();
};
}
}
#if NST_MSVC >= 1200 || NST_ICC >= 810
#pragma warning( pop )
#endif
#endif
|