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////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2018-2018 Phil Smith
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include <new>
#include "../NstMachine.hpp"
#include "../NstHomebrew.hpp"
#include "NstApiHomebrew.hpp"
#include "NstApiMachine.hpp"
namespace Nes
{
namespace Api
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
Result Homebrew::SetExitPort(ushort address) throw()
{
if (emulator.tracker.IsLocked( true ))
return RESULT_ERR_NOT_READY;
try
{
if (emulator.homebrew == NULL)
emulator.homebrew = new Core::Homebrew( emulator.cpu );
return emulator.tracker.TryResync
(
emulator.homebrew->SetExitPort
(
address,
emulator.Is(Machine::GAME)
),
true
);
}
catch (const std::bad_alloc&)
{
return RESULT_ERR_OUT_OF_MEMORY;
}
catch (...)
{
return RESULT_ERR_GENERIC;
}
}
Result Homebrew::ClearExitPort() throw()
{
if (emulator.tracker.IsLocked( true ))
return RESULT_ERR_NOT_READY;
if (!emulator.homebrew)
return RESULT_ERR_INVALID_PARAM;
const Result result = emulator.tracker.TryResync
(
emulator.homebrew->ClearExitPort(),
true
);
if (!emulator.homebrew->NumPorts())
{
delete emulator.homebrew;
emulator.homebrew = NULL;
}
return result;
}
Result Homebrew::SetStdOutPort(ushort address) throw()
{
if (emulator.tracker.IsLocked( true ))
return RESULT_ERR_NOT_READY;
try
{
if (emulator.homebrew == NULL)
emulator.homebrew = new Core::Homebrew( emulator.cpu );
return emulator.tracker.TryResync
(
emulator.homebrew->SetStdOutPort
(
address,
emulator.Is(Machine::GAME)
),
true
);
}
catch (const std::bad_alloc&)
{
return RESULT_ERR_OUT_OF_MEMORY;
}
catch (...)
{
return RESULT_ERR_GENERIC;
}
}
Result Homebrew::ClearStdOutPort() throw()
{
if (emulator.tracker.IsLocked( true ))
return RESULT_ERR_NOT_READY;
if (!emulator.homebrew)
return RESULT_ERR_INVALID_PARAM;
const Result result = emulator.tracker.TryResync
(
emulator.homebrew->ClearStdOutPort(),
true
);
if (!emulator.homebrew->NumPorts())
{
delete emulator.homebrew;
emulator.homebrew = NULL;
}
return result;
}
Result Homebrew::SetStdErrPort(ushort address) throw()
{
if (emulator.tracker.IsLocked( true ))
return RESULT_ERR_NOT_READY;
try
{
if (emulator.homebrew == NULL)
emulator.homebrew = new Core::Homebrew( emulator.cpu );
return emulator.tracker.TryResync
(
emulator.homebrew->SetStdErrPort
(
address,
emulator.Is(Machine::GAME)
),
true
);
}
catch (const std::bad_alloc&)
{
return RESULT_ERR_OUT_OF_MEMORY;
}
catch (...)
{
return RESULT_ERR_GENERIC;
}
}
Result Homebrew::ClearStdErrPort() throw()
{
if (emulator.tracker.IsLocked( true ))
return RESULT_ERR_NOT_READY;
if (!emulator.homebrew)
return RESULT_ERR_INVALID_PARAM;
const Result result = emulator.tracker.TryResync
(
emulator.homebrew->ClearStdErrPort(),
true
);
if (!emulator.homebrew->NumPorts())
{
delete emulator.homebrew;
emulator.homebrew = NULL;
}
return result;
}
ulong Homebrew::NumPorts() const throw()
{
return emulator.homebrew ? emulator.homebrew->NumPorts() : 0;
}
Result Homebrew::ClearPorts() throw()
{
if (emulator.tracker.IsLocked( true ))
return RESULT_ERR_NOT_READY;
if (!emulator.homebrew)
return RESULT_NOP;
if (emulator.homebrew->NumPorts())
emulator.tracker.Resync( true );
delete emulator.homebrew;
emulator.homebrew = NULL;
return RESULT_OK;
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
}
}
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