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////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "../NstMachine.hpp"
#include "NstApiTapeRecorder.hpp"
#include "NstApiMovie.hpp"
namespace Nes
{
namespace Api
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
Movie::EventCaller Movie::eventCallback;
Result Movie::Play(std::istream& stream) throw()
{
Api::TapeRecorder(emulator).Stop();
return emulator.tracker.PlayMovie( emulator, stream );
}
Result Movie::Record(std::iostream& stream,How how) throw()
{
return emulator.tracker.RecordMovie( emulator, stream, how == APPEND );
}
void Movie::Stop() throw()
{
emulator.tracker.StopMovie();
}
bool Movie::IsPlaying() const throw()
{
return emulator.tracker.IsMoviePlaying();
}
bool Movie::IsRecording() const throw()
{
return emulator.tracker.IsMovieRecording();
}
bool Movie::IsStopped() const throw()
{
return !IsPlaying() && !IsRecording();
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
}
}
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