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////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "../NstMachine.hpp"
#include "../NstNsf.hpp"
#include "NstApiMachine.hpp"
#include "NstApiNsf.hpp"
namespace Nes
{
namespace Api
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
Nsf::EventCaller Nsf::eventCallback;
const char* Nsf::GetName() const throw()
{
if (emulator.Is(Machine::SOUND))
return static_cast<const Core::Nsf*>(emulator.image)->GetName();
return "";
}
const char* Nsf::GetArtist() const throw()
{
if (emulator.Is(Machine::SOUND))
return static_cast<const Core::Nsf*>(emulator.image)->GetArtist();
return "";
}
const char* Nsf::GetCopyright() const throw()
{
if (emulator.Is(Machine::SOUND))
return static_cast<const Core::Nsf*>(emulator.image)->GetCopyright();
return "";
}
uint Nsf::GetChips() const throw()
{
if (emulator.Is(Machine::SOUND))
return static_cast<const Core::Nsf*>(emulator.image)->GetChips();
return 0;
}
Nsf::TuneMode Nsf::GetMode() const throw()
{
if (emulator.Is(Machine::SOUND))
return static_cast<TuneMode>(static_cast<const Core::Nsf*>(emulator.image)->GetTuneMode());
return TUNE_MODE_NTSC;
}
uint Nsf::GetNumSongs() const throw()
{
if (emulator.Is(Machine::SOUND))
return static_cast<const Core::Nsf*>(emulator.image)->NumSongs();
return 0;
}
int Nsf::GetCurrentSong() const throw()
{
if (emulator.Is(Machine::SOUND))
return static_cast<const Core::Nsf*>(emulator.image)->CurrentSong();
return NO_SONG;
}
int Nsf::GetStartingSong() const throw()
{
if (emulator.Is(Machine::SOUND))
return static_cast<const Core::Nsf*>(emulator.image)->StartingSong();
return NO_SONG;
}
uint Nsf::GetInitAddress() const throw()
{
if (emulator.Is(Machine::SOUND))
return static_cast<const Core::Nsf*>(emulator.image)->GetInitAddress();
return 0x0000;
}
uint Nsf::GetLoadAddress() const throw()
{
if (emulator.Is(Machine::SOUND))
return static_cast<const Core::Nsf*>(emulator.image)->GetLoadAddress();
return 0x0000;
}
uint Nsf::GetPlayAddress() const throw()
{
if (emulator.Is(Machine::SOUND))
return static_cast<const Core::Nsf*>(emulator.image)->GetPlayAddress();
return 0x0000;
}
Result Nsf::SelectSong(uint song) throw()
{
if (emulator.Is(Machine::SOUND))
return static_cast<Core::Nsf*>(emulator.image)->SelectSong( song );
return RESULT_ERR_NOT_READY;
}
Result Nsf::PlaySong() throw()
{
if (emulator.Is(Machine::SOUND))
return static_cast<Core::Nsf*>(emulator.image)->PlaySong();
return RESULT_ERR_NOT_READY;
}
Result Nsf::StopSong() throw()
{
if (emulator.Is(Machine::SOUND))
return static_cast<Core::Nsf*>(emulator.image)->StopSong();
return RESULT_ERR_NOT_READY;
}
Result Nsf::SelectNextSong() throw()
{
if (emulator.Is(Machine::SOUND))
{
return static_cast<Core::Nsf*>(emulator.image)->SelectSong
(
static_cast<const Core::Nsf*>(emulator.image)->CurrentSong() + 1U
);
}
return RESULT_ERR_NOT_READY;
}
Result Nsf::SelectPrevSong() throw()
{
if (emulator.Is(Machine::SOUND))
{
return static_cast<Core::Nsf*>(emulator.image)->SelectSong
(
static_cast<const Core::Nsf*>(emulator.image)->CurrentSong() - 1U
);
}
return RESULT_ERR_NOT_READY;
}
bool Nsf::IsPlaying() const throw()
{
return emulator.Is(Machine::SOUND) && static_cast<Core::Nsf*>(emulator.image)->IsPlaying();
}
bool Nsf::UsesBankSwitching() const throw()
{
return emulator.Is(Machine::SOUND) && static_cast<Core::Nsf*>(emulator.image)->UsesBankSwitching();
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
}
}
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