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////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_BOARD_BMC_VT5201_H
#define NST_BOARD_BMC_VT5201_H
#ifdef NST_PRAGMA_ONCE
#pragma once
#endif
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace Bmc
{
class Vt5201 : public Board
{
public:
explicit Vt5201(const Context&);
private:
class CartSwitches : public DipSwitches
{
enum Type
{
VT5201_XIN1 = 0,
VT5201_6IN1 = 0x766130C4,
VT5201_12IN1 = 0xBA6A6F73,
VT5201_28IN1 = 0x7A423007,
VT5201_54IN1 = 0x2B81E99F,
VT5201_55IN1 = 0x4978BA70,
VT5201_65IN1 = 0x487F8A54
};
uint mode;
const Type type;
public:
explicit CartSwitches(const Context&);
void SetMode(uint);
uint GetMode() const;
private:
static Type DetectType(const Context&);
uint GetValue(uint) const;
void SetValue(uint,uint);
uint NumDips() const;
uint NumValues(uint) const;
cstring GetDipName(uint) const;
cstring GetValueName(uint,uint) const;
};
void SubReset(bool);
void SubSave(State::Saver&) const;
void SubLoad(State::Loader&,dword);
Device QueryDevice(DeviceType);
NES_DECL_PEEK( 8000 );
NES_DECL_POKE( 8000 );
uint cartMode;
CartSwitches cartSwitches;
};
}
}
}
}
#endif
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