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////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstBoard.hpp"
#include "NstBoardBtlTobidaseDaisakusen.hpp"
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace Btl
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
void TobidaseDaisakusen::SubReset(const bool hard)
{
if (hard)
prg.SwapBank<SIZE_32K,0x0000>( 2 );
for (uint i=0x4100; i < 0x6000; ++i)
{
if ((i & 0xE3C0) == 0x41C0)
Map( i, &TobidaseDaisakusen::Poke_41FF );
}
Map( 0x6000U, 0x7FFFU, &TobidaseDaisakusen::Peek_6000 );
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
NES_PEEK_A(TobidaseDaisakusen,6000)
{
return wrk[0][address - 0x6000];
}
NES_POKE_D(TobidaseDaisakusen,41FF)
{
wrk.SwapBank<SIZE_8K,0x0000>( data & 0x7 );
}
}
}
}
}
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