1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85
|
////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstBoard.hpp"
#include "../NstSoundPlayer.hpp"
#include "NstBoardJalecoJf13.hpp"
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace Jaleco
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
Jf13::Jf13(const Context& c)
:
Board (c),
sound (Sound::Player::Create(*c.apu,c.chips,L"D7756C",board == Type::JALECO_JF13 ? Sound::Player::GAME_MOERO_PRO_YAKYUU : Sound::Player::GAME_UNKNOWN,32))
{
}
Jf13::~Jf13()
{
Sound::Player::Destroy( sound );
}
void Jf13::SubReset(const bool hard)
{
Map( 0x6000U, &Jf13::Poke_6000 );
if (sound)
Map( 0x7000U, &Jf13::Poke_7000 );
if (hard)
prg.SwapBank<SIZE_32K,0x0000>(0);
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
NES_POKE_D(Jf13,6000)
{
ppu.Update();
prg.SwapBank<SIZE_32K,0x0000>( data >> 4 & 0x3 );
chr.SwapBank<SIZE_8K,0x0000>( (data >> 4 & 0x4) | (data & 0x3) );
}
NES_POKE_D(Jf13,7000)
{
NST_ASSERT( sound );
if ((data & 0x30) == 0x20)
sound->Play( data & 0x1F );
}
}
}
}
}
|