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////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_BOARD_JYCOMPANY_H
#define NST_BOARD_JYCOMPANY_H
#ifdef NST_PRAGMA_ONCE
#pragma once
#endif
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace JyCompany
{
class Standard : public Board
{
public:
Standard(const Context&);
private:
enum DefaultDipSwitch
{
DEFAULT_DIP_NMT_OFF,
DEFAULT_DIP_NMT_CONTROLLED,
DEFAULT_DIP_NMT_ON
};
class CartSwitches : public DipSwitches
{
public:
CartSwitches(uint,bool);
inline uint GetSetting() const;
inline bool IsPpuLatched() const;
private:
uint NumDips() const;
uint NumValues(uint) const;
cstring GetDipName(uint) const;
cstring GetValueName(uint,uint) const;
uint GetValue(uint) const;
void SetValue(uint,uint);
uint data;
const ibool ppuLatched;
};
enum
{
DIPSWITCH_NMT = 0x03,
DIPSWITCH_GAME = 0xC0
};
void SubReset(bool);
void SubSave(State::Saver&) const;
void SubLoad(State::Loader&,dword);
void UpdatePrg();
void UpdateChr() const;
void UpdateChrLatch() const;
void UpdateExChr();
void UpdateNmt();
Device QueryDevice(DeviceType);
void Sync(Event,Input::Controllers*);
NES_DECL_HOOK( HActive );
NES_DECL_HOOK( HBlank );
NES_DECL_ACCESSOR( Chr );
NES_DECL_PEEK( 5000 );
NES_DECL_PEEK( 6000 );
NES_DECL_POKE( 8000 );
NES_DECL_POKE( 9000 );
NES_DECL_POKE( A000 );
NES_DECL_POKE( B000 );
NES_DECL_POKE( B004 );
NES_DECL_POKE( C000 );
NES_DECL_POKE( C001 );
NES_DECL_POKE( C002 );
NES_DECL_POKE( C003 );
NES_DECL_POKE( C004 );
NES_DECL_POKE( C005 );
NES_DECL_POKE( C006 );
NES_DECL_POKE( D000 );
NES_DECL_POKE( D001 );
NES_DECL_POKE( D002 );
NES_DECL_POKE( D003 );
struct Regs
{
void Reset();
enum
{
CTRL0_PRG_MODE = 0x03,
CTRL0_PRG_SWAP_32K = 0x00,
CTRL0_PRG_SWAP_16K = 0x01,
CTRL0_PRG_SWAP_8K = 0x02,
CTRL0_PRG_SWAP_8K_R = 0x03,
CTRL0_PRG_NOT_LAST = 0x04,
CTRL0_CHR_MODE = 0x18,
CTRL0_CHR_SWAP_8K = 0x00,
CTRL0_CHR_SWAP_4K = 0x08,
CTRL0_CHR_SWAP_2K = 0x10,
CTRL0_CHR_SWAP_1K = 0x18,
CTRL0_NMT_CHR = 0x20,
CTRL0_NMT_CHR_ROM = 0x40,
CTRL0_PRG6_ENABLE = 0x80,
CTRL1_MIRRORING = 0x03,
CTRL2_NMT_USE_RAM = 0x80,
CTRL3_NO_EX_CHR = 0x20,
CTRL3_EX_CHR_0 = 0x01,
CTRL3_EX_CHR_1 = 0x18,
CTRL3_EX_PRG = 0x06
};
NES_DECL_PEEK( 5001 );
NES_DECL_PEEK( 5800 );
NES_DECL_POKE( 5800 );
NES_DECL_POKE( 5801 );
NES_DECL_PEEK( 5801 );
NES_DECL_POKE( 5803 );
NES_DECL_PEEK( 5803 );
uint mul[2];
uint tmp;
uint ctrl[4];
};
struct Banks
{
void Reset();
static uint Unscramble(uint);
uint prg[4];
uint chr[8];
uint nmt[4];
struct
{
uint mask;
uint bank;
} exChr;
const byte* prg6;
uint chrLatch[2];
};
struct Irq
{
struct A12
{
explicit A12(Irq&);
void Reset(bool);
bool Clock();
Irq& base;
};
struct M2
{
explicit M2(Irq&);
void Reset(bool);
bool Clock();
Irq& base;
};
Irq(Cpu&,Ppu&);
void Reset();
bool IsEnabled() const;
bool IsEnabled(uint) const;
bool Clock();
inline void Update();
enum
{
TOGGLE = 0x01,
MODE_SOURCE = 0x03,
MODE_M2 = 0x00,
MODE_PPU_A12 = 0x01,
MODE_PPU_READ = 0x02,
MODE_CPU_WRITE = 0x03,
MODE_SCALE_3BIT = 0x04,
MODE_SCALE_ADJUST = 0x08,
MODE_COUNT_ENABLE = 0xC0,
MODE_COUNT_UP = 0x40,
MODE_COUNT_DOWN = 0x80
};
uint enabled;
uint mode;
uint prescaler;
uint scale;
uint count;
uint flip;
Timer::A12<A12> a12;
Timer::M2<M2> m2;
};
Regs regs;
Banks banks;
Irq irq;
CartSwitches cartSwitches;
};
}
}
}
}
#endif
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