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////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
// Copyright (C) 2021 Rupert Carmichael
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_BOARD_KAISER_H
#define NST_BOARD_KAISER_H
#ifdef NST_PRAGMA_ONCE
#pragma once
#endif
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace Kaiser
{
class Ks202 : public Board
{
public:
explicit Ks202(const Context&);
protected:
void SubReset(bool);
private:
void SubLoad(State::Loader&,dword);
void SubSave(State::Saver&) const;
void Sync(Event,Input::Controllers*);
NES_DECL_POKE( 8000 );
NES_DECL_POKE( 9000 );
NES_DECL_POKE( A000 );
NES_DECL_POKE( B000 );
NES_DECL_POKE( C000 );
NES_DECL_POKE( D000 );
NES_DECL_POKE( E000 );
NES_DECL_POKE( F000 );
struct Irq
{
void Reset(bool);
bool Clock();
uint count;
uint latch;
uint ctrl;
};
uint ctrl;
Timer::M2<Irq> irq;
};
class Ks7010 : public Board
{
public:
explicit Ks7010(const Context& c)
: Board(c) {}
private:
void SubReset(bool);
void SubLoad(State::Loader&,dword);
void SubSave(State::Saver&) const;
NES_DECL_PEEK( 6000 );
NES_DECL_PEEK( FFFC );
uint reg;
};
class Ks7013b : public Board
{
public:
explicit Ks7013b(const Context& c)
: Board(c) {}
private:
void SubReset(bool);
NES_DECL_POKE( 6000 );
NES_DECL_POKE( 8000 );
};
class Ks7016 : public Board
{
public:
explicit Ks7016(const Context& c)
: Board(c) {}
private:
void SubReset(bool);
void SubLoad(State::Loader&,dword);
void SubSave(State::Saver&) const;
NES_DECL_PEEK( 6000 );
NES_DECL_POKE( 8000 );
uint reg;
};
class Ks7022 : public Board
{
public:
explicit Ks7022(const Context& c)
: Board(c) {}
private:
void SubReset(bool);
void SubLoad(State::Loader&,dword);
void SubSave(State::Saver&) const;
NES_DECL_POKE( 8000 );
NES_DECL_POKE( A000 );
NES_DECL_PEEK( FFFC );
uint reg;
};
class Ks7031 : public Board
{
public:
explicit Ks7031(const Context& c)
: Board(c) {}
private:
void SubReset(bool);
void SubLoad(State::Loader&,dword);
void SubSave(State::Saver&) const;
byte regs[4];
NES_DECL_POKE( 8000 );
NES_DECL_PEEK( 6000 );
};
class Ks7032 : public Ks202
{
public:
explicit Ks7032(const Context& c)
: Ks202(c) {}
private:
void SubReset(bool);
NES_DECL_PEEK( 6000 );
};
class Ks7037 : public Board
{
public:
explicit Ks7037(const Context& c)
: Board(c) {}
private:
void SubReset(bool);
void SubLoad(State::Loader&,dword);
void SubSave(State::Saver&) const;
byte regNum;
byte regs[8];
NES_DECL_PEEK( 6000 );
NES_DECL_POKE( 6000 );
NES_DECL_PEEK( 7000 );
NES_DECL_PEEK( 8000 );
NES_DECL_POKE( 8000 );
NES_DECL_POKE( 8001 );
NES_DECL_PEEK( A000 );
NES_DECL_PEEK( B000 );
NES_DECL_POKE( B000 );
NES_DECL_PEEK( C000 );
NES_DECL_PEEK( E000 );
};
class Ks7057 : public Board
{
public:
explicit Ks7057(const Context& c)
: Board(c) {}
private:
void SubReset(bool);
void SubLoad(State::Loader&,dword);
void SubSave(State::Saver&) const;
byte regs[8];
NES_DECL_PEEK( 6000 );
NES_DECL_POKE( 8000 );
NES_DECL_POKE( B000 );
};
class Ks7058 : public Board
{
public:
explicit Ks7058(const Context& c)
: Board(c) {}
private:
void SubReset(bool);
};
}
}
}
}
#endif
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