1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182
|
////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_BOARD_NAMCOT_163_H
#define NST_BOARD_NAMCOT_163_H
#ifdef NST_PRAGMA_ONCE
#pragma once
#endif
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace Namcot
{
class N163 : public Board
{
public:
explicit N163(const Context&);
class Sound : public Apu::Channel
{
public:
explicit Sound(Apu&,bool=true);
enum
{
EXRAM_SIZE = 0x80
};
void WriteData(uint);
uint ReadData();
void WriteAddress(uint);
byte* GetExRam();
const byte* GetExRam() const;
void SaveState(State::Saver&,dword) const;
void LoadState(State::Loader&);
protected:
void Reset();
bool UpdateSettings();
Sample GetSample();
private:
inline void SetChannelState(uint);
inline void WriteWave(uint);
inline dword FetchFrequency(uint) const;
enum
{
NUM_CHANNELS = 8,
EXRAM_INC = 0x80,
//REG_WAVELENGTH = 0x1C,
REG_WAVELENGTH = 0xFC,
REG_ENABLE_SHIFT = 5,
REG_VOLUME = 0x0F,
PHASE_SHIFT = 18,
SPEED_SHIFT = 20
};
class BaseChannel
{
public:
void Reset();
inline dword GetSample(Cycle,Cycle,const byte (&)[0x100]);
inline void SetFrequency (uint);
inline void SetWaveLength (uint);
inline void SetWaveOffset (uint);
inline void SetVolume (uint);
inline void Validate();
private:
enum
{
VOLUME = OUTPUT_MUL / 16
};
inline bool CanOutput() const;
ibool enabled;
ibool active;
Cycle timer;
Cycle frequency;
Cycle phase;
dword waveLength;
uint waveOffset;
uint volume;
};
uint output;
Cycle rate;
Cycle frequency;
uint exAddress;
uint exIncrease;
uint startChannel;
byte wave[0x100];
byte exRam[0x80];
BaseChannel channels[NUM_CHANNELS];
DcBlocker dcBlocker;
};
private:
void SubReset(bool);
void SubSave(State::Saver&) const;
void SubLoad(State::Loader&,dword);
void Load(File&);
void Save(File&) const;
void Sync(Event,Input::Controllers*);
void SwapChr(uint,uint,uint) const;
void SwapNmt(uint,uint) const;
struct Irq
{
void Reset(bool);
bool Clock();
uint count;
};
NES_DECL_PEEK( 4800 );
NES_DECL_POKE( 4800 );
NES_DECL_PEEK( 5000 );
NES_DECL_POKE( 5000 );
NES_DECL_PEEK( 5800 );
NES_DECL_POKE( 5800 );
NES_DECL_POKE( C000 );
NES_DECL_POKE( C800 );
NES_DECL_POKE( D000 );
NES_DECL_POKE( D800 );
NES_DECL_POKE( F800 );
Timer::M2<Irq> irq;
Sound sound;
};
}
}
}
}
#endif
|