File: NstBoardNitra.cpp

package info (click to toggle)
libretro-nestopia 1.52.0%2B20230102.gitcb1e24e-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 12,960 kB
  • sloc: cpp: 107,513; xml: 27,221; python: 1,329; ansic: 772; makefile: 634
file content (72 lines) | stat: -rw-r--r-- 2,246 bytes parent folder | download | duplicates (8)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//
////////////////////////////////////////////////////////////////////////////////////////

#include "NstBoard.hpp"
#include "NstBoardMmc3.hpp"
#include "NstBoardNitra.hpp"

namespace Nes
{
	namespace Core
	{
		namespace Boards
		{
			namespace Nitra
			{
				#ifdef NST_MSVC_OPTIMIZE
				#pragma optimize("s", on)
				#endif

				void Tda::SubReset(const bool hard)
				{
					Mmc3::SubReset( hard );

					Map( 0x8000U, 0xFFFFU, &Tda::Poke_8000 );
				}

				#ifdef NST_MSVC_OPTIMIZE
				#pragma optimize("", on)
				#endif

				NES_POKE_AD(Tda,8000)
				{
					data = address & 0xFF;
					address = (address & 0xE000) | (address >> 10 & 0x1);

					switch (address)
					{
						case 0x8000: Mmc3::NES_DO_POKE( 8000, address, data ); break;
						case 0x8001: Mmc3::NES_DO_POKE( 8001, address, data ); break;
						case 0xA000: SetMirroringHV( data );                   break;
						case 0xA001: Mmc3::NES_DO_POKE( A001, address, data ); break;
						case 0xC000: Mmc3::NES_DO_POKE( C000, address, data ); break;
						case 0xC001: Mmc3::NES_DO_POKE( C001, address, data ); break;
						case 0xE000: Mmc3::NES_DO_POKE( E000, address, data ); break;
						case 0xE001: Mmc3::NES_DO_POKE( E001, address, data ); break;
					}
				}
			}
		}
	}
}