1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183
|
////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
// Reference: https://github.com/TASVideos/fceux/blob/master/src/boards/156.cpp
#include "NstBoard.hpp"
#include "NstBoardOpenCorp.hpp"
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace OpenCorp
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
void Daou306::RemapChr()
{
chr.SwapBank<SIZE_1K>( 0x0000, (chrHigh[0] << 8) | chrLow[0] );
chr.SwapBank<SIZE_1K>( 0x0400, (chrHigh[1] << 8) | chrLow[1] );
chr.SwapBank<SIZE_1K>( 0x0800, (chrHigh[2] << 8) | chrLow[2] );
chr.SwapBank<SIZE_1K>( 0x0C00, (chrHigh[3] << 8) | chrLow[3] );
chr.SwapBank<SIZE_1K>( 0x1000, (chrHigh[4] << 8) | chrLow[4] );
chr.SwapBank<SIZE_1K>( 0x1400, (chrHigh[5] << 8) | chrLow[5] );
chr.SwapBank<SIZE_1K>( 0x1800, (chrHigh[6] << 8) | chrLow[6] );
chr.SwapBank<SIZE_1K>( 0x1C00, (chrHigh[7] << 8) | chrLow[7] );
if (mirrorUsed) {
ppu.SetMirroring( mirror ^ 0x1 ? Ppu::NMT_V : Ppu::NMT_H );
}
else
{
ppu.SetMirroring( Ppu::NMT_0 );
}
}
void Daou306::SubReset(bool)
{
for (uint i = 0; i < 8; i++)
{
chrLow[i] = chrHigh[i] = 0;
}
Map( 0xC000U, 0xC00FU, &Daou306::Poke_C000 );
Map( 0xC010U, PRG_SWAP_16K_0 );
Map( 0xC014U, &Daou306::Poke_C014 );
}
NES_POKE_AD(Daou306,C000)
{
switch (address)
{
case 0xC000:
case 0xC001:
case 0xC002:
case 0xC003:
chrLow[address & 0x03] = data;
break;
case 0xC004:
case 0xC005:
case 0xC006:
case 0xC007:
chrHigh[address & 0x03] = data;
break;
case 0xC008:
case 0xC009:
case 0xC00A:
case 0xC00B:
chrLow[4 + (address & 0x03)] = data;
break;
case 0xC00C:
case 0xC00D:
case 0xC00E:
case 0xC00F:
chrHigh[4 + (address & 0x03)] = data;
break;
}
RemapChr();
}
NES_POKE_D(Daou306,C014)
{
mirror = data;
mirrorUsed = 1;
}
void Daou306::SubLoad(State::Loader& state,const dword baseChunk)
{
NST_VERIFY( baseChunk == (AsciiId<'O','P','C'>::V) );
if (baseChunk == AsciiId<'O','P','C'>::V)
{
state.Begin();
State::Loader::Data<18> data( state );
chrLow[0] = data[0];
chrLow[1] = data[1];
chrLow[2] = data[2];
chrLow[3] = data[3];
chrLow[4] = data[4];
chrLow[5] = data[5];
chrLow[6] = data[6];
chrLow[7] = data[7];
chrHigh[0] = data[8];
chrHigh[1] = data[9];
chrHigh[2] = data[10];
chrHigh[3] = data[11];
chrHigh[4] = data[12];
chrHigh[5] = data[13];
chrHigh[6] = data[14];
chrHigh[7] = data[15];
mirror = data[16];
mirrorUsed = data[17];
state.End();
RemapChr();
}
}
void Daou306::SubSave(State::Saver& state) const
{
state.Begin( AsciiId<'O','P','C'>::V );
const byte data[18] =
{
chrLow[0],
chrLow[1],
chrLow[2],
chrLow[3],
chrLow[4],
chrLow[5],
chrLow[6],
chrLow[7],
chrHigh[0],
chrHigh[1],
chrHigh[2],
chrHigh[3],
chrHigh[4],
chrHigh[5],
chrHigh[6],
chrHigh[7],
mirror,
mirrorUsed,
};
state.Begin( AsciiId<'C','H','R'>::V ).Write( data ).End();
state.End();
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
}
}
}
}
|