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////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_BOARD_SOMERITEAM_SL12_H
#define NST_BOARD_SOMERITEAM_SL12_H
#ifdef NST_PRAGMA_ONCE
#pragma once
#endif
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace SomeriTeam
{
class Sl12 : public Board
{
public:
explicit Sl12(const Context&);
private:
void SubReset(bool);
void SubSave(State::Saver&) const;
void SubLoad(State::Loader&,dword);
void Sync(Event,Input::Controllers*);
void UpdatePrg();
void UpdateChr() const;
void UpdateNmt() const;
void Poke_Mmc1_8000(uint,uint);
void Poke_Vrc2_8000(uint,uint);
void Poke_Vrc2_9000(uint,uint);
void Poke_Vrc2_B000(uint,uint);
void Poke_Mmc3_8000(uint,uint);
void Poke_Mmc3_A000(uint,uint);
void Poke_Mmc3_C000(uint,uint);
void Poke_Mmc3_E000(uint,uint);
NES_DECL_POKE( 4100 );
NES_DECL_POKE( 8000 );
NES_DECL_POKE( 9000 );
NES_DECL_POKE( A000 );
NES_DECL_POKE( B000 );
NES_DECL_POKE( C000 );
NES_DECL_POKE( D000 );
NES_DECL_POKE( E000 );
NES_DECL_POKE( F000 );
uint mode;
struct
{
byte chr[8];
byte prg[2];
byte nmt;
byte padding;
} vrc2;
struct
{
byte banks[10];
byte ctrl;
byte nmt;
} mmc3;
struct
{
byte regs[4];
byte buffer;
byte shifter;
byte padding[2];
} mmc1;
Mmc3::Irq<> irq;
};
}
}
}
}
#endif
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