File: NstBoardSunsoft5b.hpp

package info (click to toggle)
libretro-nestopia 1.52.0%2B20230102.gitcb1e24e-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 12,960 kB
  • sloc: cpp: 107,513; xml: 27,221; python: 1,329; ansic: 772; makefile: 634
file content (189 lines) | stat: -rw-r--r-- 4,043 bytes parent folder | download | duplicates (8)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//
////////////////////////////////////////////////////////////////////////////////////////

#ifndef NST_BOARD_SUNSOFT_5B_H
#define NST_BOARD_SUNSOFT_5B_H

#ifdef NST_PRAGMA_ONCE
#pragma once
#endif

namespace Nes
{
	namespace Core
	{
		namespace Boards
		{
			namespace Sunsoft
			{
				class S5b : public Fme7
				{
				public:

					explicit S5b(const Context&);

					class Sound : public Apu::Channel
					{
					public:

						explicit Sound(Apu&,bool=true);

						void WriteReg(uint);

						void LoadState(State::Loader&);
						void SaveState(State::Saver&,dword) const;

					protected:

						void Reset();
						bool UpdateSettings();
						Sample GetSample();

					private:

						enum
						{
							NUM_SQUARES = 3
						};

						class Envelope
						{
						public:

							void Reset(uint);
							void UpdateSettings(uint);
							void SaveState(State::Saver&,dword) const;
							void LoadState(State::Loader&,uint);

							void WriteReg0(uint,uint);
							void WriteReg1(uint,uint);
							void WriteReg2(uint);

							NST_SINGLE_CALL dword Clock(Cycle);

						private:

							void UpdateFrequency(uint);

							byte   holding;
							byte   hold;
							byte   alternate;
							byte   attack;
							idword timer;
							dword  frequency;
							uint   count;
							uint   volume;
							uint   length;
						};

						class Noise
						{
						public:

							void Reset(uint);
							void UpdateSettings(uint);
							void SaveState(State::Saver&,dword) const;
							void LoadState(State::Loader&,uint);

							void WriteReg(uint,uint);

							NST_SINGLE_CALL dword Clock(Cycle);

						private:

							void UpdateFrequency(uint);

							idword timer;
							dword frequency;
							dword rng;
							dword dc;
							uint length;
						};

						class Square
						{
						public:

							void Reset(uint);
							void UpdateSettings(uint);
							void SaveState(State::Saver&,dword) const;
							void LoadState(State::Loader&,uint);

							void WriteReg0(uint,uint);
							void WriteReg1(uint,uint);
							void WriteReg2(uint);
							void WriteReg3(uint);

							NST_SINGLE_CALL dword GetSample(Cycle,uint,uint);

						private:

							void UpdateFrequency(uint);

							idword timer;
							dword frequency;
							uint status;
							uint ctrl;
							uint volume;
							dword dc;
							uint length;
						};

						ibool active;
						uint output;
						Cycle rate;
						uint fixed;
						uint regSelect;
						Envelope envelope;
						Noise noise;
						Square squares[NUM_SQUARES];
						DcBlocker dcBlocker;

						static const word levels[32];

					public:

						void SelectReg(uint data)
						{
							regSelect = data;
						}
					};

				private:

					void SubReset(bool);
					void SubSave(State::Saver&) const;
					void SubLoad(State::Loader&,dword);

					NES_DECL_POKE( C000  );
					NES_DECL_POKE( E000  );

					Sound sound;
				};
			}
		}
	}
}

#endif