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////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_BOARD_TAITO_X1017_H
#define NST_BOARD_TAITO_X1017_H
#ifdef NST_PRAGMA_ONCE
#pragma once
#endif
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace Taito
{
class X1017 : public Board
{
public:
explicit X1017(const Context&);
private:
void SubReset(bool);
void Load(File&);
void Save(File&) const;
void SubSave(State::Saver&) const;
void SubLoad(State::Loader&,dword);
void StoreChr();
void UpdateChr() const;
enum
{
SECURITY_2K_0_0 = 0xCA,
SECURITY_2K_0_1 = 0x69,
SECURITY_1K_0_2 = 0x84,
SECURITY_2K_1_0 = 0x35,
SECURITY_2K_1_1 = 0x96,
SECURITY_1K_1_2 = 0x7B
};
NES_DECL_PEEK( 6000 );
NES_DECL_POKE( 6000 );
NES_DECL_POKE( 7EF0 );
NES_DECL_POKE( 7EF2 );
NES_DECL_POKE( 7EF6 );
NES_DECL_POKE( 7EF7 );
NES_DECL_POKE( 7EFA );
NES_DECL_POKE( 7EFB );
NES_DECL_POKE( 7EFC );
NES_DECL_POKE( 7EFD );
struct
{
uint ctrl;
byte security[3];
byte unused[3];
byte chr[6];
} regs;
byte ram[SIZE_5K];
};
}
}
}
}
#endif
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