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////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstBoard.hpp"
#include "NstBoardMmc3.hpp"
#include "NstBoardUnlA9746.hpp"
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace Unlicensed
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
void A9746::SubReset(const bool hard)
{
exRegs[0] = 0;
exRegs[1] = 0;
exRegs[2] = 0;
Mmc3::SubReset( hard );
for (uint i=0x8000; i < 0xA000; i += 0x4)
{
Map( i + 0x0, &A9746::Poke_8000 );
Map( i + 0x1, &A9746::Poke_8001 );
Map( i + 0x2, &A9746::Poke_8002 );
Map( i + 0x3, NOP_POKE );
}
}
void A9746::SubLoad(State::Loader& state,const dword baseChunk)
{
if (baseChunk == AsciiId<'A','9','7'>::V)
{
while (const dword chunk = state.Begin())
{
if (chunk == AsciiId<'R','E','G'>::V)
{
State::Loader::Data<3> data( state );
exRegs[0] = data[0];
exRegs[1] = data[1];
exRegs[2] = data[2] << 4;
}
state.End();
}
}
else
{
Mmc3::SubLoad( state, baseChunk );
}
}
void A9746::SubSave(State::Saver& state) const
{
Mmc3::SubSave( state );
const byte data[] =
{
exRegs[0], exRegs[1], exRegs[2] >> 4
};
state.Begin( AsciiId<'A','9','7'>::V ).Begin( AsciiId<'R','E','G'>::V ).Write( data ).End().End();
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
NES_POKE_AD(A9746,8000)
{
exRegs[0] = 0;
exRegs[1] = data;
}
NES_POKE_D(A9746,8001)
{
ppu.Update();
if (exRegs[0] - 0x23 < 4)
{
prg.SwapBank<SIZE_8K>
(
(exRegs[0] - 0x23) << 13 ^ 0x6000,
(data >> 5 & 0x1) |
(data >> 3 & 0x2) |
(data >> 1 & 0x4) |
(data << 1 & 0x8)
);
}
switch (exRegs[1])
{
case 0x08:
case 0x0A:
case 0x0E:
case 0x12:
case 0x16:
case 0x1A:
case 0x1E: exRegs[2] = data << 4; break;
case 0x09: chr.SwapBank<SIZE_1K,0x0000>( exRegs[2] | (data >> 1 & 0xE) ); break;
case 0x0B: chr.SwapBank<SIZE_1K,0x0400>( exRegs[2] | (data >> 1 | 0x1) ); break;
case 0x0C:
case 0x0D: chr.SwapBank<SIZE_1K,0x0800>( exRegs[2] | (data >> 1 & 0xE) ); break;
case 0x0F: chr.SwapBank<SIZE_1K,0x0C00>( exRegs[2] | (data >> 1 | 0x1) ); break;
case 0x10:
case 0x11: chr.SwapBank<SIZE_1K,0x1000>( exRegs[2] | (data >> 1 & 0xF) ); break;
case 0x14:
case 0x15: chr.SwapBank<SIZE_1K,0x1400>( exRegs[2] | (data >> 1 & 0xF) ); break;
case 0x18:
case 0x19: chr.SwapBank<SIZE_1K,0x1800>( exRegs[2] | (data >> 1 & 0xF) ); break;
case 0x1C:
case 0x1D: chr.SwapBank<SIZE_1K,0x1C00>( exRegs[2] | (data >> 1 & 0xF) ); break;
}
}
NES_POKE_AD(A9746,8002)
{
exRegs[0] = data;
exRegs[1] = 0;
}
}
}
}
}
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