File: NstInpExcitingBoxing.cpp

package info (click to toggle)
libretro-nestopia 1.52.0%2B20230102.gitcb1e24e-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 12,960 kB
  • sloc: cpp: 107,513; xml: 27,221; python: 1,329; ansic: 772; makefile: 634
file content (77 lines) | stat: -rw-r--r-- 2,035 bytes parent folder | download | duplicates (8)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//
////////////////////////////////////////////////////////////////////////////////////////

#include "NstInpDevice.hpp"
#include "NstInpExcitingBoxing.hpp"

namespace Nes
{
	namespace Core
	{
		namespace Input
		{
			#ifdef NST_MSVC_OPTIMIZE
			#pragma optimize("s", on)
			#endif

			ExcitingBoxing::ExcitingBoxing(const Cpu& c)
			: Device(c,Api::Input::EXCITINGBOXING)
			{
				ExcitingBoxing::Reset();
			}

			void ExcitingBoxing::Reset()
			{
				state = 0x1E;
			}

			void ExcitingBoxing::SaveState(State::Saver& saver,const byte id) const
			{
				saver.Begin( AsciiId<'E','B'>::R(0,0,id) ).End();
			}

			#ifdef NST_MSVC_OPTIMIZE
			#pragma optimize("", on)
			#endif

			void ExcitingBoxing::Poke(const uint data)
			{
				if (input)
				{
					Controllers::ExcitingBoxing::callback( input->excitingBoxing, data & 0x2 );
					state = ~input->excitingBoxing.buttons & 0x1E;
				}
				else
				{
					state = 0x1E;
				}
			}

			uint ExcitingBoxing::Peek(const uint port)
			{
				return port ? state : 0;
			}
		}
	}
}