File: NstInpPowerPad.cpp

package info (click to toggle)
libretro-nestopia 1.52.0%2B20230102.gitcb1e24e-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 12,960 kB
  • sloc: cpp: 107,513; xml: 27,221; python: 1,329; ansic: 772; makefile: 634
file content (134 lines) | stat: -rw-r--r-- 3,566 bytes parent folder | download | duplicates (8)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//
////////////////////////////////////////////////////////////////////////////////////////

#include "NstInpDevice.hpp"
#include "NstInpPowerPad.hpp"

namespace Nes
{
	namespace Core
	{
		namespace Input
		{
			#ifdef NST_MSVC_OPTIMIZE
			#pragma optimize("s", on)
			#endif

			PowerPad::PowerPad(const Cpu& c)
			: Device(c,Api::Input::POWERPAD)
			{
				PowerPad::Reset();
			}

			void PowerPad::Reset()
			{
				shifter = 2;
				stream = 0x55FFUL << 3;
				state = 0x55FFUL << 3;
			}

			void PowerPad::SaveState(State::Saver& saver,const byte id) const
			{
				saver.Begin( AsciiId<'P','P'>::R(0,0,id) ).Write8( shifter >> 1 ^ 0x1 ).Write16( stream >> 3 ^ 0x55FFU ).End();
			}

			void PowerPad::LoadState(State::Loader& loader,const dword id)
			{
				if (id == AsciiId<'P','P'>::V)
				{
					shifter = (~loader.Read8() & 0x1) << 1;
					stream = ((loader.Read16() & 0x55FFUL) ^ 0x55FFUL) << 3;
				}
			}

			#ifdef NST_MSVC_OPTIMIZE
			#pragma optimize("", on)
			#endif

			uint PowerPad::Peek(uint)
			{
				const uint data = stream;
				stream >>= shifter;
				return ~data & 0x18;
			}

			void PowerPad::Poke(uint data)
			{
				const uint prev = shifter;
				shifter = (~data & 0x1) << 1;

				if (prev > shifter)
				{
					if (input)
					{
						Controllers::PowerPad& power = input->powerPad;
						input = NULL;

						if (Controllers::PowerPad::callback( power ))
						{
							static const dword lut[Controllers::PowerPad::NUM_SIDE_A_BUTTONS] =
							{
								( 0x02UL << 4  | 0x00UL      ),
								( 0x01UL << 3  | 0x00UL      ),
								( 0x00UL       | 0x02UL << 5 ),
								( 0x00UL       | 0x01UL << 4 ),
								( 0x04UL << 5  | 0x00UL      ),
								( 0x10UL << 7  | 0x00UL      ),
								( 0x80UL << 10 | 0x00UL      ),
								( 0x00UL       | 0x08UL << 7 ),
								( 0x08UL << 6  | 0x00UL      ),
								( 0x20UL << 8  | 0x00UL      ),
								( 0x40UL << 9  | 0x00UL      ),
								( 0x00UL       | 0x04UL << 6 )
							};

							data = 0;

							for (uint i=0; i < Controllers::PowerPad::NUM_SIDE_A_BUTTONS; ++i)
							{
								if (power.sideA[i])
									data |= lut[i];
							}

							static const byte index[Controllers::PowerPad::NUM_SIDE_B_BUTTONS] =
							{
								2,1,7,6,5,4,10,9
							};

							for (uint i=0; i < Controllers::PowerPad::NUM_SIDE_B_BUTTONS; ++i)
							{
								if (power.sideB[i])
									data |= lut[index[i]];
							}

							state = data ^ (0x55FFUL << 3);
						}
					}

					stream = state;
				}
			}
		}
	}
}