1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151
|
////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include <cstring>
#include "NstInpDevice.hpp"
#include "NstInpTurboFile.hpp"
namespace Nes
{
namespace Core
{
namespace Input
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
TurboFile::TurboFile(const Cpu& cpu)
: Device(cpu,Api::Input::TURBOFILE)
{
std::memset( ram, 0, SIZE );
file.Load( File::TURBOFILE, ram, SIZE );
}
TurboFile::~TurboFile()
{
file.Save( File::TURBOFILE, ram, SIZE );
}
void TurboFile::Reset()
{
pos = 0x00;
bit = 0x01;
old = 0x00;
out = 0x00;
}
void TurboFile::SaveState(State::Saver& saver,const byte id) const
{
saver.Begin( AsciiId<'T','F'>::R(0,0,id) );
uint count;
for (count=0; bit && bit != (1U << count); ++count);
const byte data[3] =
{
pos & 0xFF,
pos >> 8,
count | (old << 1) | (out << 2)
};
saver.Begin( AsciiId<'R','E','G'>::V ).Write( data ).End();
saver.Begin( AsciiId<'R','A','M'>::V ).Compress( ram ).End();
saver.End();
}
void TurboFile::LoadState(State::Loader& loader,const dword id)
{
if (id == AsciiId<'T','F'>::V)
{
while (const dword chunk = loader.Begin())
{
switch (chunk)
{
case AsciiId<'R','E','G'>::V:
{
State::Loader::Data<3> data( loader );
pos = data[0] | (data[1] << 8 & 0x1F00);
bit = 1U << (data[2] & 0x7);
old = data[2] >> 1 & WRITE_BIT;
out = data[2] >> 2 & READ_BIT;
break;
}
case AsciiId<'R','A','M'>::V:
loader.Uncompress( ram );
break;
}
loader.End();
}
}
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
void TurboFile::Poke(uint data)
{
if (!(data & NO_RESET))
{
pos = 0x00;
bit = 0x01;
}
const uint advance = old;
old = data & WRITE_ENABLE;
if (old)
{
ram[pos] = (ram[pos] & ~bit) | (bit * (data & WRITE_BIT));
}
else if (advance)
{
if (bit != 0x80)
{
bit <<= 1;
}
else
{
bit = 0x01;
pos = (pos + 1) & (SIZE-1);
}
}
out = (ram[pos] & bit) ? READ_BIT : 0;
}
uint TurboFile::Peek(uint port)
{
return port ? out : 0;
}
}
}
}
|