File: NstVsSystem.hpp

package info (click to toggle)
libretro-nestopia 1.52.0%2B20230102.gitcb1e24e-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 12,960 kB
  • sloc: cpp: 107,513; xml: 27,221; python: 1,329; ansic: 772; makefile: 634
file content (204 lines) | stat: -rw-r--r-- 4,445 bytes parent folder | download | duplicates (8)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//
////////////////////////////////////////////////////////////////////////////////////////

#ifndef NST_VSSYSTEM_H
#define NST_VSSYSTEM_H

#include "../api/NstApiInput.hpp"
#include "../NstDipSwitches.hpp"
#include "../NstCartridge.hpp"

#ifdef NST_PRAGMA_ONCE
#pragma once
#endif

namespace Nes
{
	namespace Core
	{
		class Cartridge::VsSystem
		{
		public:

			enum Mode
			{
				MODE_STD,
				MODE_RBI,
				MODE_TKO,
				MODE_XEV
			};

			static VsSystem* Create(Cpu&,Ppu&,PpuModel,dword);
			static void Destroy(VsSystem*);

			void Reset(bool);
			void SaveState(State::Saver&,dword) const;
			void LoadState(State::Loader&);

		protected:

			struct Context;

			explicit VsSystem(Context&);
			virtual ~VsSystem();

		private:

			class RbiBaseball;
			class SuperXevious;
			class TkoBoxing;

			virtual void Reset() {}
			virtual void SubSave(State::Saver&) const {}
			virtual void SubLoad(State::Loader&,dword) {}

			class Dip;

			class VsDipSwitches : public DipSwitches
			{
			public:

				VsDipSwitches(Dip*&,uint);
				~VsDipSwitches();

				inline uint Reg(uint) const;
				inline void Reset();

				void BeginFrame(Input::Controllers*);

			private:

				uint NumDips() const;
				uint NumValues(uint) const;
				cstring GetDipName(uint) const;
				cstring GetValueName(uint,uint) const;
				uint GetValue(uint) const;
				void SetValue(uint,uint);

				uint coinTimer;
				Dip* const table;
				const uint size;
				uint regs[2];
			};

			enum
			{
				DIPSWITCH_4016_MASK  = 0x03,
				DIPSWITCH_4016_SHIFT = 3,
				DIPSWITCH_4017_MASK  = 0xFC,
				DIPSWITCH_4017_SHIFT = 0,
				COIN_1               = Input::Controllers::VsSystem::COIN_1,
				COIN_2               = Input::Controllers::VsSystem::COIN_2,
				COIN                 = COIN_1|COIN_2,
				STATUS_4016_MASK     = uint(DIPSWITCH_4016_MASK) << DIPSWITCH_4016_SHIFT | COIN,
				STATUS_4017_MASK     = uint(DIPSWITCH_4017_MASK) << DIPSWITCH_4017_SHIFT
			};

			NES_DECL_PEEK( Nop  );
			NES_DECL_POKE( Nop  );
			NES_DECL_PEEK( 4016 );
			NES_DECL_POKE( 4016 );
			NES_DECL_PEEK( 4017 );
			NES_DECL_POKE( 4017 );
			NES_DECL_PEEK( 4020 );
			NES_DECL_POKE( 4020 );

		protected:

			Cpu& cpu;
			Ppu& ppu;

		private:

			class InputMapper
			{
				typedef Input::Controllers::Pad Pad;

				virtual void Fix(Pad (&)[4],const uint (&)[2]) const = 0;

				void* userData;
				Pad::PollCallback userCallback;

				struct Type1;
				struct Type2;
				struct Type3;
				struct Type4;
				struct Type5;

			public:

				enum Type
				{
					TYPE_NONE,
					TYPE_1,
					TYPE_2,
					TYPE_3,
					TYPE_4,
					TYPE_5
				};

				static InputMapper* Create(Type);
				virtual ~InputMapper() {}

				void Begin(const Api::Input,Input::Controllers*);
				void End() const;
			};

			InputMapper* const inputMapper;
			Io::Port p4016;
			Io::Port p4017;
			VsDipSwitches dips;
			uint coin;
			const PpuModel ppuModel;

		public:

			void BeginFrame(const Api::Input& input,Input::Controllers* controllers)
			{
				dips.BeginFrame( controllers );

				if (inputMapper)
					inputMapper->Begin( input, controllers );
			}

			void VSync() const
			{
				if (inputMapper)
					inputMapper->End();
			}

			PpuModel GetPpuModel() const
			{
				return ppuModel;
			}

			DipSwitches& GetDipSwiches()
			{
				return dips;
			}
		};
	}
}

#endif