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////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "../NstCpu.hpp"
#include "../NstState.hpp"
#include "../vssystem/NstVsSystem.hpp"
#include "../vssystem/NstVsTkoBoxing.hpp"
namespace Nes
{
namespace Core
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
void Cartridge::VsSystem::TkoBoxing::Reset()
{
cpu.Map( 0x5E00 ).Set( &TkoBoxing::Peek_5E00 );
cpu.Map( 0x5E01 ).Set( &TkoBoxing::Peek_5E01 );
counter = 0;
}
void Cartridge::VsSystem::TkoBoxing::SubSave(State::Saver& state) const
{
state.Begin( AsciiId<'T','K','O'>::V ).Write8( counter & 0x1F ).End();
}
void Cartridge::VsSystem::TkoBoxing::SubLoad(State::Loader& state,const dword chunk)
{
if (chunk == AsciiId<'T','K','O'>::V)
counter = state.Read8() & 0x1F;
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
NES_PEEK(Cartridge::VsSystem::TkoBoxing,5E00)
{
counter = 0;
return 0;
}
NES_PEEK(Cartridge::VsSystem::TkoBoxing,5E01)
{
static const byte securityData[32] =
{
0xFF, 0xBF, 0xB7, 0x97, 0x97, 0x17, 0x57, 0x4F,
0x6F, 0x6B, 0xEB, 0xA9, 0xB1, 0x90, 0x94, 0x14,
0x56, 0x4E, 0x6F, 0x6B, 0xEB, 0xA9, 0xB1, 0x90,
0xD4, 0x5C, 0x3E, 0x26, 0x87, 0x83, 0x13, 0x00
};
return securityData[counter++ & 0x1F];
}
}
}
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