File: seta018.cpp

package info (click to toggle)
libretro-snes9x 1.53%2Bgit20160522-1
  • links: PTS
  • area: non-free
  • in suites: bullseye, buster, stretch
  • size: 3,048 kB
  • ctags: 6,243
  • sloc: cpp: 58,003; makefile: 212; sh: 2
file content (354 lines) | stat: -rw-r--r-- 9,560 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
/***********************************************************************************
  Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.

  (c) Copyright 1996 - 2002  Gary Henderson (gary.henderson@ntlworld.com),
                             Jerremy Koot (jkoot@snes9x.com)

  (c) Copyright 2002 - 2004  Matthew Kendora

  (c) Copyright 2002 - 2005  Peter Bortas (peter@bortas.org)

  (c) Copyright 2004 - 2005  Joel Yliluoma (http://iki.fi/bisqwit/)

  (c) Copyright 2001 - 2006  John Weidman (jweidman@slip.net)

  (c) Copyright 2002 - 2006  funkyass (funkyass@spam.shaw.ca),
                             Kris Bleakley (codeviolation@hotmail.com)

  (c) Copyright 2002 - 2010  Brad Jorsch (anomie@users.sourceforge.net),
                             Nach (n-a-c-h@users.sourceforge.net),

  (c) Copyright 2002 - 2011  zones (kasumitokoduck@yahoo.com)

  (c) Copyright 2006 - 2007  nitsuja

  (c) Copyright 2009 - 2011  BearOso,
                             OV2


  BS-X C emulator code
  (c) Copyright 2005 - 2006  Dreamer Nom,
                             zones

  C4 x86 assembler and some C emulation code
  (c) Copyright 2000 - 2003  _Demo_ (_demo_@zsnes.com),
                             Nach,
                             zsKnight (zsknight@zsnes.com)

  C4 C++ code
  (c) Copyright 2003 - 2006  Brad Jorsch,
                             Nach

  DSP-1 emulator code
  (c) Copyright 1998 - 2006  _Demo_,
                             Andreas Naive (andreasnaive@gmail.com),
                             Gary Henderson,
                             Ivar (ivar@snes9x.com),
                             John Weidman,
                             Kris Bleakley,
                             Matthew Kendora,
                             Nach,
                             neviksti (neviksti@hotmail.com)

  DSP-2 emulator code
  (c) Copyright 2003         John Weidman,
                             Kris Bleakley,
                             Lord Nightmare (lord_nightmare@users.sourceforge.net),
                             Matthew Kendora,
                             neviksti

  DSP-3 emulator code
  (c) Copyright 2003 - 2006  John Weidman,
                             Kris Bleakley,
                             Lancer,
                             z80 gaiden

  DSP-4 emulator code
  (c) Copyright 2004 - 2006  Dreamer Nom,
                             John Weidman,
                             Kris Bleakley,
                             Nach,
                             z80 gaiden

  OBC1 emulator code
  (c) Copyright 2001 - 2004  zsKnight,
                             pagefault (pagefault@zsnes.com),
                             Kris Bleakley
                             Ported from x86 assembler to C by sanmaiwashi

  SPC7110 and RTC C++ emulator code used in 1.39-1.51
  (c) Copyright 2002         Matthew Kendora with research by
                             zsKnight,
                             John Weidman,
                             Dark Force

  SPC7110 and RTC C++ emulator code used in 1.52+
  (c) Copyright 2009         byuu,
                             neviksti

  S-DD1 C emulator code
  (c) Copyright 2003         Brad Jorsch with research by
                             Andreas Naive,
                             John Weidman

  S-RTC C emulator code
  (c) Copyright 2001 - 2006  byuu,
                             John Weidman

  ST010 C++ emulator code
  (c) Copyright 2003         Feather,
                             John Weidman,
                             Kris Bleakley,
                             Matthew Kendora

  Super FX x86 assembler emulator code
  (c) Copyright 1998 - 2003  _Demo_,
                             pagefault,
                             zsKnight

  Super FX C emulator code
  (c) Copyright 1997 - 1999  Ivar,
                             Gary Henderson,
                             John Weidman

  Sound emulator code used in 1.5-1.51
  (c) Copyright 1998 - 2003  Brad Martin
  (c) Copyright 1998 - 2006  Charles Bilyue'

  Sound emulator code used in 1.52+
  (c) Copyright 2004 - 2007  Shay Green (gblargg@gmail.com)

  SH assembler code partly based on x86 assembler code
  (c) Copyright 2002 - 2004  Marcus Comstedt (marcus@mc.pp.se)

  2xSaI filter
  (c) Copyright 1999 - 2001  Derek Liauw Kie Fa

  HQ2x, HQ3x, HQ4x filters
  (c) Copyright 2003         Maxim Stepin (maxim@hiend3d.com)

  NTSC filter
  (c) Copyright 2006 - 2007  Shay Green

  GTK+ GUI code
  (c) Copyright 2004 - 2011  BearOso

  Win32 GUI code
  (c) Copyright 2003 - 2006  blip,
                             funkyass,
                             Matthew Kendora,
                             Nach,
                             nitsuja
  (c) Copyright 2009 - 2011  OV2

  Mac OS GUI code
  (c) Copyright 1998 - 2001  John Stiles
  (c) Copyright 2001 - 2011  zones


  Specific ports contains the works of other authors. See headers in
  individual files.


  Snes9x homepage: http://www.snes9x.com/

  Permission to use, copy, modify and/or distribute Snes9x in both binary
  and source form, for non-commercial purposes, is hereby granted without
  fee, providing that this license information and copyright notice appear
  with all copies and any derived work.

  This software is provided 'as-is', without any express or implied
  warranty. In no event shall the authors be held liable for any damages
  arising from the use of this software or it's derivatives.

  Snes9x is freeware for PERSONAL USE only. Commercial users should
  seek permission of the copyright holders first. Commercial use includes,
  but is not limited to, charging money for Snes9x or software derived from
  Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
  using Snes9x as a promotion for your commercial product.

  The copyright holders request that bug fixes and improvements to the code
  should be forwarded to them so everyone can benefit from the modifications
  in future versions.

  Super NES and Super Nintendo Entertainment System are trademarks of
  Nintendo Co., Limited and its subsidiary companies.
 ***********************************************************************************/


#include "snes9x.h"
#include "memmap.h"
#include "seta.h"

static int	line;	// line counter


uint8 S9xGetST018 (uint32 Address)
{
	uint8	t       = 0;
	uint16	address = (uint16) Address & 0xFFFF;

	line++;

	// these roles may be flipped
	// op output
	if (address == 0x3804)
	{
		if (ST018.out_count)
		{
			t = (uint8) ST018.output[ST018.out_index];
			ST018.out_index++;
			if (ST018.out_count == ST018.out_index)
				ST018.out_count = 0;
		}
		else
			t = 0x81;
	}
	// status register
	else
	if (address == 0x3800)
		t = ST018.status;

#ifdef DEBUGGER
	printf("ST018 R: %06X %02X\n", Address, t);
#endif

	return (t);
}

void S9xSetST018 (uint8 Byte, uint32 Address)
{
	static bool	reset   = false;
	uint16		address = (uint16) Address & 0xFFFF;

#ifdef DEBUGGER
	printf("ST018 W: %06X %02X\n", Address, Byte);
#endif

	line++;

	if (!reset)
	{
		// bootup values
		ST018.waiting4command = true;
		ST018.part_command    = 0;
		reset = true;
	}

	Memory.SRAM[address] = Byte;

	// default status for now
	ST018.status = 0x00;

	// op data goes through this address
	if (address == 0x3804)
	{
		// check for new commands: 3 bytes length
		if (ST018.waiting4command && ST018.part_command == 2)
		{
			ST018.waiting4command = false;
			ST018.in_index        = 0;
			ST018.out_index       = 0;
			ST018.part_command    = 0; // 3-byte commands
			ST018.pass            = 0; // data streams into the chip
			ST018.command <<= 8;
			ST018.command |= Byte;

			switch (ST018.command & 0xFFFFFF)
			{
				case 0x0100: ST018.in_count        = 0;    break;
				case 0xFF00: ST018.in_count        = 0;    break;
				default:     ST018.waiting4command = true; break;
			}
		}
		else
		if (ST018.waiting4command)
		{
			// 3-byte commands
			ST018.part_command++;
			ST018.command <<= 8;
			ST018.command |= Byte;
		}
	}
	// extra parameters
	else
	if (address == 0x3802)
	{
		ST018.parameters[ST018.in_index] = Byte;
		ST018.in_index++;
	}

	if (ST018.in_count == ST018.in_index)
	{
		// qctually execute the command
		ST018.waiting4command = true;
		ST018.in_index        = 0;
		ST018.out_index       = 0;

		switch (ST018.command)
		{
			// hardware check?
			case 0x0100:
				ST018.waiting4command = false;
				ST018.pass++;

				if (ST018.pass == 1)
				{
					ST018.in_count  = 1;
					ST018.out_count = 2;

					// Overload's research
					ST018.output[0x00] = 0x81;
					ST018.output[0x01] = 0x81;
				}
				else
				{
					//ST018.in_count = 1;
					ST018.out_count = 3;

					// no reason to change this
					//ST018.output[0x00] = 0x81;
					//ST018.output[0x01] = 0x81;
					ST018.output[0x02] = 0x81;

					// done processing requests
					if (ST018.pass == 3)
						ST018.waiting4command = true;
				}

				break;

			// unknown: feels like a security detection
			// format identical to 0x0100
			case 0xFF00:
				ST018.waiting4command = false;
				ST018.pass++;

				if (ST018.pass == 1)
				{
					ST018.in_count  = 1;
					ST018.out_count = 2;

					// Overload's research
					ST018.output[0x00] = 0x81;
					ST018.output[0x01] = 0x81;
				}
				else
				{
					//ST018.in_count = 1;
					ST018.out_count = 3;

					// no reason to change this
					//ST018.output[0x00] = 0x81;
					//ST018.output[0x01] = 0x81;
					ST018.output[0x02] = 0x81;

					// done processing requests
					if (ST018.pass == 3)
						ST018.waiting4command = true;
				}

				break;
		}
	}
}