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/*
* This file is part of libSavitar
*
* Copyright (C) 2017 Ultimaker b.v. <j.vankessel@ultimaker.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
class SceneNode
{
%TypeHeaderCode
#include "SceneNode.h"
%End
public:
SceneNode();
virtual ~SceneNode();
MeshData& getMeshData();
std::vector<SceneNode*> getChildren();
std::string getTransformation();
void setTransformation(std::string);
std::string getName();
void setName(std::string name);
std::string getId();
void setId(std::string id);
std::map<std::string, MetadataEntry> getSettings();
void setSetting(std::string key, MetadataEntry entry);
void setSetting(std::string key, std::string value);
void setSetting(std::string key, std::string value, std::string type);
void setSetting(std::string key, std::string value, std::string type, bool preserve);
bool addChild(SceneNode* child /Transfer/);
std::string getType();
void setType(std::string type);
};
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