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/* DT_drawtext.c
* Written By: Garrett Banuk <mongoose@mongeese.org>
* This is free, just be sure to give me credit when using it
* in any of your programs.
*/
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include "SDL.h"
#include "SDL_image.h"
#include "DT_drawtext.h"
#include "internal.h"
static BitFont *BitFonts = NULL; /* Linked list of fonts */
/* sets the transparency value for the font in question. assumes that
* we're in an OpenGL context. */
void DT_SetFontAlphaGL(int FontNumber, int a)
{
unsigned char val;
BitFont *CurrentFont;
unsigned char r_targ, g_targ, b_targ;
int i, imax;
unsigned char *pix;
/* get pointer to font */
CurrentFont = DT_FontPointer(FontNumber);
if(CurrentFont == NULL)
{
PRINT_ERROR("Setting font alpha for non-existent font!\n");
return;
}
if(CurrentFont->FontSurface->format->BytesPerPixel == 2)
{
PRINT_ERROR("16-bit SDL surfaces do not support alpha-blending under OpenGL\n");
return;
}
if(a < SDL_ALPHA_TRANSPARENT)
val = SDL_ALPHA_TRANSPARENT;
else if(a > SDL_ALPHA_OPAQUE)
val = SDL_ALPHA_OPAQUE;
else
val = a;
/* iterate over all pixels in the font surface. For each
* pixel that is (255,0,255), set its alpha channel
* appropriately. */
imax = CurrentFont->FontSurface->h * (CurrentFont->FontSurface->w << 2);
pix = (unsigned char *)(CurrentFont->FontSurface->pixels);
r_targ = 255; /*pix[0]; */
g_targ = 0; /*pix[1]; */
b_targ = 255; /*pix[2]; */
for(i = 3; i < imax; i += 4)
if(pix[i - 3] == r_targ && pix[i - 2] == g_targ && pix[i - 1] == b_targ)
pix[i] = val;
/* also make sure that alpha blending is disabled for the font
surface. */
SDL_SetAlpha(CurrentFont->FontSurface, 0, SDL_ALPHA_OPAQUE);
}
/* Loads the font into a new struct
* returns -1 as an error else it returns the number
* of the font for the user to use
*/
int DT_LoadFont(const char *BitmapName, int flags)
{
int FontNumber = 0;
BitFont **CurrentFont = &BitFonts;
SDL_Surface *Temp;
while(*CurrentFont)
{
CurrentFont = &((*CurrentFont)->NextFont);
FontNumber++;
}
/* load the font bitmap */
if(NULL == (Temp = IMG_Load(BitmapName)))
{
PRINT_ERROR("Cannot load file ");
printf("%s\n", BitmapName);
return -1;
}
/* Add a font to the list */
*CurrentFont = (BitFont *) malloc(sizeof(BitFont));
(*CurrentFont)->FontSurface = SDL_DisplayFormat(Temp);
SDL_FreeSurface(Temp);
(*CurrentFont)->CharWidth = (*CurrentFont)->FontSurface->w / 256;
(*CurrentFont)->CharHeight = (*CurrentFont)->FontSurface->h;
(*CurrentFont)->FontNumber = FontNumber;
(*CurrentFont)->NextFont = NULL;
/* Set font as transparent if the flag is set. The assumption we'll go on
* is that the first pixel of the font image will be the color we should treat
* as transparent.
*/
if(flags & TRANS_FONT)
{
if(SDL_GetVideoSurface()->flags & SDL_OPENGLBLIT)
DT_SetFontAlphaGL(FontNumber, SDL_ALPHA_TRANSPARENT);
else
SDL_SetColorKey((*CurrentFont)->FontSurface, SDL_SRCCOLORKEY | SDL_RLEACCEL, SDL_MapRGB((*CurrentFont)->FontSurface->format, 255, 0, 255));
}
else if(SDL_GetVideoSurface()->flags & SDL_OPENGLBLIT)
DT_SetFontAlphaGL(FontNumber, SDL_ALPHA_OPAQUE);
return FontNumber;
}
/* Takes the font type, coords, and text to draw to the surface*/
void DT_DrawText(const char *string, SDL_Surface *surface, int FontType, int x, int y)
{
int loop;
int characters;
int current;
SDL_Rect SourceRect, DestRect;
BitFont *CurrentFont;
CurrentFont = DT_FontPointer(FontType);
/* see how many characters can fit on the screen */
if(x > surface->w || y > surface->h)
return;
if(strlen(string) < (surface->w - x) / CurrentFont->CharWidth)
characters = strlen(string);
else
characters = (surface->w - x) / CurrentFont->CharWidth;
DestRect.x = x;
DestRect.y = y;
DestRect.w = CurrentFont->CharWidth;
DestRect.h = CurrentFont->CharHeight;
SourceRect.y = 0;
SourceRect.w = CurrentFont->CharWidth;
SourceRect.h = CurrentFont->CharHeight;
/* Now draw it */
for(loop = 0; loop < characters; loop++)
{
current = string[loop];
if (current<0 || current > 255)
current = 0;
//SourceRect.x = string[loop] * CurrentFont->CharWidth;
SourceRect.x = current * CurrentFont->CharWidth;
SDL_BlitSurface(CurrentFont->FontSurface, &SourceRect, surface, &DestRect);
DestRect.x += CurrentFont->CharWidth;
}
/* if we're in OpenGL-mode, we need to manually update after blitting. */
if(surface->flags & SDL_OPENGLBLIT)
{
DestRect.x = x;
DestRect.w = characters * CurrentFont->CharWidth;
SDL_UpdateRects(surface, 1, &DestRect);
}
}
/* Returns the height of the font numbers character
* returns 0 if the fontnumber was invalid */
int DT_FontHeight(int FontNumber)
{
BitFont *CurrentFont;
CurrentFont = DT_FontPointer(FontNumber);
if(CurrentFont)
return CurrentFont->CharHeight;
else
return 0;
}
/* Returns the width of the font numbers charcter */
int DT_FontWidth(int FontNumber)
{
BitFont *CurrentFont;
CurrentFont = DT_FontPointer(FontNumber);
if(CurrentFont)
return CurrentFont->CharWidth;
else
return 0;
}
/* Returns a pointer to the font struct of the number
* returns NULL if theres an error
*/
BitFont *DT_FontPointer(int FontNumber)
{
BitFont *CurrentFont = BitFonts;
BitFont *temp;
while(CurrentFont)
if(CurrentFont->FontNumber == FontNumber)
return CurrentFont;
else
{
temp = CurrentFont;
CurrentFont = CurrentFont->NextFont;
}
return NULL;
}
/* removes all the fonts currently loaded */
void DT_DestroyDrawText()
{
BitFont *CurrentFont = BitFonts;
BitFont *temp;
while(CurrentFont)
{
temp = CurrentFont;
CurrentFont = CurrentFont->NextFont;
SDL_FreeSurface(temp->FontSurface);
free(temp);
}
BitFonts = NULL;
}
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