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/* This is an example of the console code for SDL
* Garrett Banuk (mongoose@mongeese.org)
*/
#ifdef GL_DEMO
#include <GL/glut.h>
#endif /* GL_DEMO */
#include <stdlib.h>
#include <string.h>
#include "SDL.h"
#include "CON_console.h"
#include "DT_drawtext.h"
#include "ConsoleExample.h"
int MainProgram = 1;
int TextDemo = 0;
int LargeFont;
#define CONSOLE_N 3
ConsoleInformation *Consoles[CONSOLE_N];/* Pointers to all the consoles */
int ConsoleDisplay[CONSOLE_N]; /* Bools telling if the console is displayed */
int main(int argc, char **argv)
{
SDL_Surface *Screen;
int ticks = 0, oldticks = 0;
int i;
char framerate[30];
SDL_Rect Con_rect;
/* init the graphics */
if(Init(&Screen, argc, argv))
return 1;
/* Init the consoles */
Con_rect.x = Con_rect.y = 0;
Con_rect.w = Con_rect.h = 300;
if((Consoles[0] = CON_Init("ConsoleFont.png", Screen, 100, Con_rect)) == NULL)
return 1;
Con_rect.x = 350;
Con_rect.y = 20;
Con_rect.w = Con_rect.h = 200;
if((Consoles[1] = CON_Init("ConsoleFont.png", Screen, 100, Con_rect)) == NULL)
return 1;
Con_rect.x = 340;
Con_rect.y = 280;
Con_rect.w = 300;
Con_rect.h = 200;
if((Consoles[2] = CON_Init("ConsoleFont.png", Screen, 100, Con_rect)) == NULL)
return 1;
/* Add some commands to the console */
CON_AddCommand(&KillProgram, "quit");
CON_AddCommand(&Echo, "echo");
CON_AddCommand(&DrawTextDemo, "drawtextdemo");
CON_AddCommand(&AlphaChange, "alpha");
CON_AddCommand(&AddBackground, "background");
CON_AddCommand(&Move, "move");
CON_AddCommand(&Resize, "resize");
CON_AddCommand(&ListCommands, "listcommands");
CON_AddCommand(&SetPrompt, "prompt");
CON_ListCommands(Consoles[0]);
/* Heres another font for the text demo */
LargeFont = DT_LoadFont("LargeFont.png", 0);
/* Main execution loop */
while(MainProgram)
{
ProcessEvents();
/* wipe the screen clean with a blue fill and draw the console if its down */
#ifdef GL_DEMO
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -5.0);
glutSolidTeapot(2.0);
glFlush();
#else
SDL_FillRect(Screen, NULL, 255);
#endif /* GL_DEMO */
if(TextDemo)
RandText(Screen);
for(i=0; i<CONSOLE_N; i++)
if(ConsoleDisplay[i]) CON_DrawConsole(Consoles[i]);
/* print the framerate */
oldticks = ticks;
ticks = SDL_GetTicks();
sprintf(framerate, "%.2f FPS", 1000.0 / (ticks - oldticks));
DT_DrawText(framerate, Screen, 1, 1, Screen->h - 40);
#ifdef GL_DEMO
SDL_GL_SwapBuffers();
#else
SDL_Flip(Screen);
#endif /* GL_DEMO */
}
for(i=0; i<CONSOLE_N; i++)
CON_Destroy(Consoles[i]);
return 0;
}
#ifdef GL_DEMO
/* SETUP_OPENGL -- initializes assorted OpenGL parameters */
void setup_opengl(int width, int height)
{
float ratio = (float)width / (float)height;
/* lighting init */
GLfloat mat_diffuse[] = { 0.9, 0.9, 0.0, 1.0 };
GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat mat_shininess[] = { 50.0 };
GLfloat light_position[] = { 1.0, 0.0, 5.0, 0.0 };
GLfloat white_light[] = { 1.0, 1.0, 1.0, 1.0 };
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glLightfv(GL_LIGHT0, GL_DIFFUSE, white_light);
glLightfv(GL_LIGHT0, GL_SPECULAR, white_light);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
/* Set the clear color. */
glClearColor(0.0, 0.0, 1.0, 1.0);
/* Setup our viewport. */
glViewport(0, 0, width, height);
/* Change to the projection matrix and set our viewing volume. */
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0, ratio, 1.0, 1024.0);
}
#endif /* GL_DEMO */
/* Initialise the graphics */
int Init(SDL_Surface **Screen, int argc, char **argv)
{
#ifdef GL_DEMO
int SetVideoFlags = SDL_HWSURFACE | SDL_ASYNCBLIT | SDL_OPENGLBLIT;
int width = 640, height = 480, depth = 24;
#else
int SetVideoFlags = SDL_HWSURFACE | SDL_DOUBLEBUF;
int width = 640, height = 480, depth = 16;
#endif /* GL_DEMO */
int loop;
for(loop = 1; loop < argc; loop++)
{
if(strcmp(argv[loop], "-fullscreen") == 0)
SetVideoFlags |= SDL_FULLSCREEN;
else if(strcmp(argv[loop], "-width") == 0)
width = atoi(argv[++loop]);
else if(strcmp(argv[loop], "-height") == 0)
height = atoi(argv[++loop]);
else if(strcmp(argv[loop], "-bpp") == 0)
depth = atoi(argv[++loop]);
else if(strcmp(argv[loop], "-sw") == 0)
SetVideoFlags |= SDL_SWSURFACE;
}
if(SDL_Init(SDL_INIT_VIDEO) < 0)
{
fprintf(stderr, "*Error* Couldn't initialize SDL: %s\n", SDL_GetError());
return 1;
}
#ifdef GL_DEMO
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
#endif /* GL_DEMO */
if((*Screen = SDL_SetVideoMode(width, height, depth, SetVideoFlags)) == NULL)
{
fprintf(stderr, "*Error* Couldn't set %dx%dx%d video mode: %s\n", width, height, depth, SDL_GetError());
SDL_Quit();
return 1;
}
#ifdef GL_DEMO
setup_opengl(width, height);
#endif /* GL_DEMO */
atexit(SDL_Quit);
return 0;
}
/* Processes all the incoming events
*/
void ProcessEvents()
{
SDL_Event event;
static int console_events = 0; /* True if the console can take the events */
while(SDL_PollEvent(&event))
{
switch(event.type)
{
case SDL_KEYDOWN:
switch(event.key.keysym.sym)
{
case SDLK_1:
case SDLK_2:
case SDLK_3:
case SDLK_4:
if(event.key.keysym.mod & KMOD_CTRL)
{
if(ConsoleDisplay[event.key.keysym.sym - SDLK_1])
ConsoleDisplay[event.key.keysym.sym - SDLK_1] = 0;
else
ConsoleDisplay[event.key.keysym.sym - SDLK_1] = 1;
break;
}
else if(event.key.keysym.mod & KMOD_ALT)
{
if((event.key.keysym.sym - SDLK_1) == CONSOLE_N)
{
CON_Topmost(NULL);
console_events = 0;
SDL_EnableUNICODE(0);
SDL_EnableKeyRepeat(0,0);
}
else
{
CON_Topmost(Consoles[event.key.keysym.sym - SDLK_1]);
console_events = 1;
SDL_EnableUNICODE(1);
SDL_EnableKeyRepeat(250,30);
}
break;
}
default:
/* Send the event to the console */
if(console_events)
CON_Events(&event);
break;
}
break;
case SDL_QUIT:
MainProgram = 0;
break;
default:
break;
}
}
}
/* call this to end the main loop */
void KillProgram(ConsoleInformation *console, char *String)
{
MainProgram = 0;
}
/* Prints the string you pass it into the console */
void Echo(ConsoleInformation *console, char *String)
{
CON_Out(console, "%s", String);
}
/* This function toggles the draw text demo */
void DrawTextDemo(ConsoleInformation *console, char *String)
{
if(TextDemo == 0)
TextDemo = 1;
else
TextDemo = 0;
}
/* This function demonstrates the text drawing routines that
* come with this console */
void RandText(SDL_Surface *Screen)
{
DT_DrawText("This is an example of the DrawText routine", Screen, 0, 40, Screen->h - 20);
DT_DrawText("This is an example of the DrawText routine", Screen, 0, 100, 300);
DT_DrawText("This is an example of the DrawText routine", Screen, 0, 200, 400);
DT_DrawText("This is an example of the DrawText routine", Screen, 0, 20, 20);
DT_DrawText("This is an example of the DrawText routine", Screen, 0, 0, 0);
DT_DrawText("This is an example of the DrawText routine", Screen, 0, 300, 5);
DT_DrawText("This is an example of the DrawText routine", Screen, 0, 600, 90);
/* Now show the large font */
if(-1 != LargeFont)
{
DT_DrawText("Heres a large font (non-transparent)", Screen, LargeFont, 50, 60);
DT_DrawText("Heres a large font (non-transparent)", Screen, LargeFont, 0, 170);
}
}
/* lets the user change the alpha level */
void AlphaChange(ConsoleInformation *console, char *alpha)
{
CON_Alpha(console, atoi(alpha));
CON_Out(console, "Alpha set to %s.", alpha);
}
/* Adds a background image */
void AddBackground(ConsoleInformation *console, char *string)
{
int x, y;
if(2 != sscanf(string, "%d %d", &x, &y))
{
x = 0;
y = 0;
}
if(x == -1 || y == -1)
CON_Background(console, NULL, 0, 0);
else
CON_Background(console, "background.jpg", x, y);
}
/* Move the console, takes and x and a y */
void Move(ConsoleInformation *console, char *string)
{
int x, y;
if(2 != sscanf(string, "%d %d", &x, &y))
{
x = 0;
y = 0;
}
CON_Position(console, x, y);
}
/* resizes the console window, takes and x and y, and a width and height */
void Resize(ConsoleInformation *console, char *string)
{
int x, y, w, h;
SDL_Rect rect;
if(4 != sscanf(string, "%d %d %d %d", &x, &y, &w, &h))
{
CON_Out(console, "Usage: X Y Width Height");
return;
}
rect.x = x;
rect.y = y;
rect.w = w;
rect.h = h;
CON_Resize(console, rect);
}
/* Lists all the commands. */
void ListCommands(ConsoleInformation *console, char *string)
{
CON_ListCommands(console);
}
void SetPrompt(ConsoleInformation *console, char *string) {
CON_SetPrompt(console, string);
}
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