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# Makefile for the SDL_Console example
CC=gcc
LIBS=-L.. `sdl-config --libs` -lm -lSDL_console -lSDL_image
LIBSSTATIC=-L.. `sdl-config --libs` -lm -lSDL_image ../libSDL_console.a
GLLIBS=$(LIBS) -lGL -lGLU -lglut
FLAGS=-Wall -g -O2
INCLUDE=`sdl-config --cflags` -I.. -I.
GLINCLUDE=$(INCLUDE) -DGL_DEMO
OBJS=ConsoleExample.o
GLOBJS=ConsoleExampleGL.o
TARGET=ConsoleExample
GLTARGET=ConsoleExampleGL
STATIC=ConsoleExample-static
SUBDIRS=..
all: $(TARGET) $(GLTARGET) $(STATIC) FORCE
.PHONY: all
$(SUBDIRS): FORCE
@$(MAKE) -C $@
SUBDIRS_CLEAN = $(SUBDIRS:%=%/clean)
$(SUBDIRS_CLEAN): FORCE
@$(MAKE) `basename $@` -C `dirname $@`
.PHONY: $(SUBDIRS_CLEAN)
$(TARGET): $(SUBDIRS) $(OBJS)
$(CC) $(OBJS) $(FLAGS) $(INCLUDE) $(LIBS) -o $@
$(STATIC): $(SUBDIRS) $(OBJS)
$(CC) $(OBJS) $(FLAGS) $(INCLUDE) $(LIBSSTATIC) -o $@
%.o: %.c
$(CC) $(FLAGS) $(INCLUDE) -c $< -o $@
%GL.o: %.c
$(CC) $(FLAGS) $(GLINCLUDE) -c $< -o $@
$(GLTARGET): $(SUBDIRS) $(GLOBJS)
$(CC) $(FLAGS) $(GLOBJS) $(GLLIBS) -o $@
clean: $(SUBDIRS_CLEAN) FORCE
$(RM) core $(TARGET) $(GLTARGET) $(STATIC) $(OBJS) $(GLOBJS)
.PHONY: clean
FORCE:
.PHONY: FORCE
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