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Description: Makes lintian happy
--- a/lib/pods/SDLx/App.pod
+++ b/lib/pods/SDLx/App.pod
@@ -75,7 +75,7 @@
Any flags you want to pass to L<SDL::Video> upon initialization. Defaults to SDL_ANYFORMAT. Flags should be I<or'ed> together if you're passing more than one (flags => FOO|BAR). Shortcut: 'f'.
=item * resizeable
-Set this to a true value to make the window resizeable by the user. Default is off.
+Set this to a true value to make the window resizable by the user. Default is off.
=item * exit_on_quit
Set this to a true value to make the app exit if a SDL_QUIT event is triggered. Shortcut: 'eoq'.
@@ -139,9 +139,9 @@
=head2 sync
-C<SDLx::App::sync> encapsulates the various methods of syncronizing the screen with the
+C<SDLx::App::sync> encapsulates the various methods of synchronizing the screen with the
current video buffer. C<SDLx::App::sync> will do a fullscreen update, using the double buffer
-or OpenGL buffer if applicable. This is prefered to calling flip on the application window.
+or OpenGL buffer if applicable. This is preferred to calling flip on the application window.
=head2 attribute( $attr )
--- a/lib/pods/SDLx/Controller.pod
+++ b/lib/pods/SDLx/Controller.pod
@@ -97,7 +97,7 @@
=back
Please refer to each handler below for information on received arguments.
-Note that the second argument every callback recieves is the C<SDLx::Controller> object.
+Note that the second argument received by every callback is the C<SDLx::Controller> object.
=head2 stop
@@ -108,7 +108,7 @@
Attempts to pause the application with a call to C<SDL::Events::wait_event>. See L<SDL::Events>.
Takes 1 argument which is a callback. The application waits for the next event with C<wait_event>.
-When one is recieved, it is passed to the callback as the first argument, along with the C<SDLx::Controller> object as the second argument.
+When one is received, it is passed to the callback as the first argument, along with the C<SDLx::Controller> object as the second argument.
If the callback then returns a true value, C<pause> will return.
If the callback returns a false value, C<pause> will repeat the process.
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